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-rw-r--r--src/render/OpenGL.cpp225
-rw-r--r--src/render/OpenGL.hpp65
-rw-r--r--src/render/Renderer.cpp18
-rw-r--r--src/render/Shader.cpp0
-rw-r--r--src/render/Shader.hpp20
-rw-r--r--src/render/Shaders.hpp69
-rw-r--r--src/render/Texture.cpp22
-rw-r--r--src/render/Texture.hpp21
8 files changed, 430 insertions, 10 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
new file mode 100644
index 00000000..b86a69d7
--- /dev/null
+++ b/src/render/OpenGL.cpp
@@ -0,0 +1,225 @@
+#include "OpenGL.hpp"
+#include "../Compositor.hpp"
+
+CHyprOpenGLImpl::CHyprOpenGLImpl() {
+ RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, g_pCompositor->m_sWLREGL->context), "Couldn't make the EGL current!");
+
+ auto *const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS);
+
+ RASSERT(EXTENSIONS, "Couldn't retrieve openGL extensions!");
+
+ m_iDRMFD = g_pCompositor->m_iDRMFD;
+
+ m_szExtensions = EXTENSIONS;
+
+ Debug::log(LOG, "Creating the Hypr OpenGL Renderer!");
+ Debug::log(LOG, "Using: %s", glGetString(GL_VERSION));
+ Debug::log(LOG, "Vendor: %s", glGetString(GL_VENDOR));
+ Debug::log(LOG, "Renderer: %s", glGetString(GL_RENDERER));
+ Debug::log(LOG, "Supported extensions size: %d", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
+
+ // Init shaders
+
+ GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
+ m_shQUAD.program = prog;
+ m_shQUAD.proj = glGetUniformLocation(prog, "proj");
+ m_shQUAD.color = glGetUniformLocation(prog, "color");
+ m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos");
+
+ prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA);
+ m_shRGBA.program = prog;
+ m_shRGBA.proj = glGetUniformLocation(prog, "proj");
+ m_shRGBA.tex = glGetUniformLocation(prog, "tex");
+ m_shRGBA.alpha = glGetUniformLocation(prog, "alpha");
+ m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
+ m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos");
+
+ prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX);
+ m_shRGBX.program = prog;
+ m_shRGBX.tex = glGetUniformLocation(prog, "tex");
+ m_shRGBX.proj = glGetUniformLocation(prog, "proj");
+ m_shRGBX.alpha = glGetUniformLocation(prog, "alpha");
+ m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord");
+ m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos");
+
+ prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT);
+ m_shEXT.program = prog;
+ m_shEXT.tex = glGetUniformLocation(prog, "tex");
+ m_shEXT.proj = glGetUniformLocation(prog, "proj");
+ m_shEXT.alpha = glGetUniformLocation(prog, "alpha");
+ m_shEXT.posAttrib = glGetAttribLocation(prog, "pos");
+ m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord");
+
+ Debug::log(LOG, "Shaders initialized successfully.");
+
+ // End shaders
+
+ RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), "Couldn't unset current EGL!");
+
+ // Done!
+}
+
+GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string& frag) {
+ auto vertCompiled = compileShader(GL_VERTEX_SHADER, vert);
+ RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n%s", vert.c_str());
+
+ auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag);
+ RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT NULL! Shader source:\n\n%s", frag.c_str());
+
+ auto prog = glCreateProgram();
+ glAttachShader(prog, vertCompiled);
+ glAttachShader(prog, fragCompiled);
+ glLinkProgram(prog);
+
+ glDetachShader(prog, vertCompiled);
+ glDetachShader(prog, fragCompiled);
+ glDeleteShader(vertCompiled);
+ glDeleteShader(fragCompiled);
+
+ GLint ok;
+ glGetProgramiv(prog, GL_LINK_STATUS, &ok);
+ RASSERT(ok != GL_FALSE, "createProgram() failed! GL_LINK_STATUS not OK!");
+
+ return prog;
+}
+
+GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
+ auto shader = glCreateShader(type);
+
+ auto shaderSource = src.c_str();
+
+ glShaderSource(shader, 1, (const GLchar**)&shaderSource, nullptr);
+ glCompileShader(shader);
+
+ GLint ok;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
+ RASSERT(ok != GL_FALSE, "compileShader() failed! GL_COMPILE_STATUS not OK!");
+
+ return shader;
+}
+
+void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
+ m_RenderData.pMonitor = pMonitor;
+
+ glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y);
+
+ wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: this is deprecated
+
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+void CHyprOpenGLImpl::end() {
+ m_RenderData.pMonitor = nullptr;
+}
+
+void CHyprOpenGLImpl::clear(const CColor& color) {
+ RASSERT(m_RenderData.pMonitor, "Tried to render without begin()!");
+
+ glClearColor(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
+ RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
+
+ if (!pBox) {
+ glDisable(GL_SCISSOR_TEST);
+ return;
+ }
+
+ glScissor(pBox->x, pBox->y, pBox->width, pBox->height);
+ glEnable(GL_SCISSOR_TEST);
+}
+
+void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
+ RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
+ RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
+
+ float matrix[9];
+ wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
+
+ float glMatrix[9];
+ wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
+ wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
+
+ wlr_matrix_transpose(glMatrix, glMatrix);
+
+ if (col.a == 255.f)
+ glDisable(GL_BLEND);
+ else
+ glEnable(GL_BLEND);
+
+ glUseProgram(m_shQUAD.program);
+
+ glUniformMatrix3fv(m_shQUAD.proj, 1, GL_FALSE, glMatrix);
+ glUniform4f(m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
+
+ glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
+
+ glEnableVertexAttribArray(m_shQUAD.posAttrib);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ glDisableVertexAttribArray(m_shQUAD.posAttrib);
+}
+
+void CHyprOpenGLImpl::renderTexture(wlr_texture* tex,float matrix[9], float alpha) {
+ RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
+
+ renderTexture(CTexture(tex), matrix, alpha);
+}
+
+void CHyprOpenGLImpl::renderTexture(const CTexture& tex, float matrix[9], float alpha) {
+ RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
+ RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
+
+ float glMatrix[9];
+ wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
+ wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
+
+ wlr_matrix_transpose(glMatrix, glMatrix);
+
+ CShader* shader = nullptr;
+
+ switch (tex.m_iType) {
+ case TEXTURE_RGBA:
+ shader = &m_shRGBA;
+ glEnable(GL_BLEND);
+ break;
+ case TEXTURE_RGBX:
+ shader = &m_shRGBX;
+ if (alpha == 255.f)
+ glDisable(GL_BLEND);
+ break;
+ case TEXTURE_EXTERNAL:
+ shader = &m_shEXT;
+ glEnable(GL_BLEND);
+ break;
+ default:
+ RASSERT(false, "tex.m_iTarget unsupported!");
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(tex.m_iTarget, tex.m_iTexID);
+
+ glTexParameteri(tex.m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ glUseProgram(shader->program);
+
+ glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
+ glUniform1i(shader->tex, 0);
+ glUniform1f(shader->alpha, alpha / 255.f);
+
+ glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
+ glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
+
+ glEnableVertexAttribArray(shader->posAttrib);
+ glEnableVertexAttribArray(shader->texAttrib);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ glDisableVertexAttribArray(shader->posAttrib);
+ glDisableVertexAttribArray(shader->texAttrib);
+
+ glBindTexture(tex.m_iTarget, 0);
+} \ No newline at end of file
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
new file mode 100644
index 00000000..c3e1b987
--- /dev/null
+++ b/src/render/OpenGL.hpp
@@ -0,0 +1,65 @@
+#pragma once
+
+#include "../defines.hpp"
+#include "../helpers/Monitor.hpp"
+#include "../helpers/Color.hpp"
+#include <wlr/render/egl.h>
+#include <list>
+
+#include "Shaders.hpp"
+#include "Shader.hpp"
+#include "Texture.hpp"
+
+inline const float matrixFlip180[] = {
+ 1.0f, 0.0f, 0.0f,
+ 0.0f, -1.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f,
+};
+inline const float fullVerts[] = {
+ 1, 0, // top right
+ 0, 0, // top left
+ 1, 1, // bottom right
+ 0, 1, // bottom left
+};
+
+struct SCurrentRenderData {
+ SMonitor* pMonitor = nullptr;
+ float projection[9];
+};
+
+class CHyprOpenGLImpl {
+public:
+
+ CHyprOpenGLImpl();
+
+ void begin(SMonitor*);
+ void end();
+
+ void renderRect(wlr_box*, const CColor&);
+ void renderTexture(wlr_texture*, float matrix[9], float a);
+ void renderTexture(const CTexture&, float matrix[9], float a);
+
+ void clear(const CColor&);
+ void scissor(const wlr_box*);
+
+ SCurrentRenderData m_RenderData;
+
+private:
+ std::list<GLuint> m_lBuffers;
+ std::list<GLuint> m_lTextures;
+
+ int m_iDRMFD;
+ std::string m_szExtensions;
+
+ // Shaders
+ SQuad m_shQUAD;
+ CShader m_shRGBA;
+ CShader m_shRGBX;
+ CShader m_shEXT;
+ //
+
+ GLuint createProgram(const std::string&, const std::string&);
+ GLuint compileShader(const GLuint&, std::string);
+};
+
+inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL; \ No newline at end of file
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 974ab663..864a678e 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -21,7 +21,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
wlr_box windowBox;
if (RDATA->surface && surface == RDATA->surface) {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
- wlr_renderer_scissor(g_pCompositor->m_sWLRRenderer, &windowBox);
+ g_pHyprOpenGL->scissor(&windowBox);
} else {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, surface->current.width, surface->current.height};
}
@@ -31,13 +31,13 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
float matrix[9];
wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, RDATA->output->transform_matrix);
- wlr_render_texture_with_matrix(g_pCompositor->m_sWLRRenderer, TEXTURE, matrix, 1); // TODO: fadein/out
+ g_pHyprOpenGL->renderTexture(TEXTURE, matrix, 255.f); // TODO: fadeinout
wlr_surface_send_frame_done(surface, RDATA->when);
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
- wlr_renderer_scissor(g_pCompositor->m_sWLRRenderer, nullptr);
+ g_pHyprOpenGL->scissor(nullptr);
}
bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
@@ -395,29 +395,27 @@ void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor) {
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
- const auto BORDERCOL = pWindow->m_cRealBorderColor.getAsHex();
-
- const float BORDERWLRCOL[4] = {RED(BORDERCOL), GREEN(BORDERCOL), BLUE(BORDERCOL), ALPHA(BORDERCOL)};
+ const auto BORDERCOL = pWindow->m_cRealBorderColor;
Vector2D correctPos = pWindow->m_vRealPosition - pMonitor->vecPosition;
// top
wlr_box border = {correctPos.x - BORDERSIZE, correctPos.y - BORDERSIZE, pWindow->m_vRealSize.x + 2 * BORDERSIZE, BORDERSIZE};
- wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
+ g_pHyprOpenGL->renderRect(&border, BORDERCOL);
// bottom
border.y = correctPos.y + pWindow->m_vRealSize.y;
- wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
+ g_pHyprOpenGL->renderRect(&border, BORDERCOL);
// left
border.y = correctPos.y;
border.width = BORDERSIZE;
border.height = pWindow->m_vRealSize.y;
- wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
+ g_pHyprOpenGL->renderRect(&border, BORDERCOL);
// right
border.x = correctPos.x + pWindow->m_vRealSize.x;
- wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
+ g_pHyprOpenGL->renderRect(&border, BORDERCOL);
}
void damageSurfaceIter(struct wlr_surface* surface, int x, int y, void* data) {
diff --git a/src/render/Shader.cpp b/src/render/Shader.cpp
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/src/render/Shader.cpp
diff --git a/src/render/Shader.hpp b/src/render/Shader.hpp
new file mode 100644
index 00000000..630dd32f
--- /dev/null
+++ b/src/render/Shader.hpp
@@ -0,0 +1,20 @@
+#pragma once
+
+#include "../defines.hpp"
+
+struct SQuad {
+ GLuint program;
+ GLint proj;
+ GLint color;
+ GLint posAttrib;
+};
+
+class CShader {
+public:
+ GLuint program;
+ GLint proj;
+ GLint tex;
+ GLint alpha;
+ GLint posAttrib;
+ GLint texAttrib;
+}; \ No newline at end of file
diff --git a/src/render/Shaders.hpp b/src/render/Shaders.hpp
new file mode 100644
index 00000000..a9140aca
--- /dev/null
+++ b/src/render/Shaders.hpp
@@ -0,0 +1,69 @@
+#pragma once
+
+#include <string>
+
+inline const std::string QUADVERTSRC = R"#(
+uniform mat3 proj;
+uniform vec4 color;
+attribute vec2 pos;
+attribute vec2 texcoord;
+varying vec4 v_color;
+varying vec2 v_texcoord;
+
+void main() {
+ gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
+ v_color = color;
+ v_texcoord = texcoord;
+})#";
+
+inline const std::string QUADFRAGSRC = R"#(
+precision mediump float;
+varying vec4 v_color;
+varying vec2 v_texcoord;
+
+void main() {
+ gl_FragColor = v_color;
+})#";
+
+inline const std::string TEXVERTSRC = R"#(
+uniform mat3 proj;
+attribute vec2 pos;
+attribute vec2 texcoord;
+varying vec2 v_texcoord;
+
+void main() {
+ gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
+ v_texcoord = texcoord;
+})#";
+
+inline const std::string TEXFRAGSRCRGBA = R"#(
+precision mediump float;
+varying vec2 v_texcoord;
+uniform sampler2D tex;
+uniform float alpha;
+
+void main() {
+ gl_FragColor = texture2D(tex, v_texcoord) * alpha;
+})#";
+
+inline const std::string TEXFRAGSRCRGBX = R"#(
+precision mediump float;
+varying vec2 v_texcoord;
+uniform sampler2D tex;
+uniform float alpha;
+
+void main() {
+ gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
+})#";
+
+inline const std::string TEXFRAGSRCEXT = R"#(
+#extension GL_OES_EGL_image_external : require
+
+precision mediump float;
+varying vec2 v_texcoord;
+uniform samplerExternalOES texture0;
+uniform float alpha;
+
+void main() {
+ gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
+})#";
diff --git a/src/render/Texture.cpp b/src/render/Texture.cpp
new file mode 100644
index 00000000..6d47c4a8
--- /dev/null
+++ b/src/render/Texture.cpp
@@ -0,0 +1,22 @@
+#include "Texture.hpp"
+
+CTexture::CTexture() {
+ // naffin'
+}
+
+CTexture::CTexture(wlr_texture* tex) {
+ RASSERT(wlr_texture_is_gles2(tex), "wlr_texture provided to CTexture that isn't GLES2!");
+ wlr_gles2_texture_attribs attrs;
+ wlr_gles2_texture_get_attribs(tex, &attrs);
+
+ m_iTarget = attrs.target;
+ m_iTexID = attrs.tex;
+
+ if (m_iTarget == GL_TEXTURE_2D) {
+ m_iType = attrs.has_alpha ? TEXTURE_RGBA : TEXTURE_RGBX;
+ } else {
+ m_iType = TEXTURE_EXTERNAL;
+ }
+
+ m_vSize = Vector2D(tex->width, tex->height);
+} \ No newline at end of file
diff --git a/src/render/Texture.hpp b/src/render/Texture.hpp
new file mode 100644
index 00000000..dbdf715a
--- /dev/null
+++ b/src/render/Texture.hpp
@@ -0,0 +1,21 @@
+#pragma once
+
+#include "../defines.hpp"
+
+enum TEXTURETYPE {
+ TEXTURE_INVALID, // Invalid
+ TEXTURE_RGBA, // 4 channels
+ TEXTURE_RGBX, // discard A
+ TEXTURE_EXTERNAL, // EGLImage
+};
+
+class CTexture {
+public:
+ CTexture();
+ CTexture(wlr_texture*);
+
+ TEXTURETYPE m_iType = TEXTURE_RGBA;
+ GLenum m_iTarget = GL_TEXTURE_2D;
+ GLuint m_iTexID = 0;
+ Vector2D m_vSize;
+}; \ No newline at end of file