diff options
Diffstat (limited to 'src/render/shaders/glsl/shadow.frag')
| -rw-r--r-- | src/render/shaders/glsl/shadow.frag | 34 |
1 files changed, 2 insertions, 32 deletions
diff --git a/src/render/shaders/glsl/shadow.frag b/src/render/shaders/glsl/shadow.frag index e91e9a14..eb6f3174 100644 --- a/src/render/shaders/glsl/shadow.frag +++ b/src/render/shaders/glsl/shadow.frag @@ -8,10 +8,7 @@ precision highp float; in vec4 v_color; in vec2 v_texcoord; -uniform int sourceTF; // eTransferFunction -uniform int targetTF; // eTransferFunction -uniform mat3 targetPrimariesXYZ; - +uniform vec4 colorSRGB; uniform vec2 topLeft; uniform vec2 bottomRight; uniform vec2 windowTopLeft; @@ -23,11 +20,6 @@ uniform float range; uniform float shadowPower; uniform float thick; -#if USE_CM -#include "cm_helpers.glsl" -#include "CM.glsl" -#endif - #include "shadow.glsl" layout(location = 0) out vec4 fragColor; @@ -41,29 +33,7 @@ void main() { #else fragColor = #endif - getShadow(pixColor, v_texcoord, radius, roundingPower, topLeft, fullSize, range, shadowPower, bottomRight, windowTopLeft, windowBottomRight, thick -#if USE_CM - , - sourceTF, targetTF, convertMatrix, srcTFRange, dstTFRange -#if USE_ICC - , - iccLut3D, iccLutSize -#else -#if USE_TONEMAP || USE_SDR_MOD - , - targetPrimariesXYZ -#endif -#if USE_TONEMAP - , - maxLuminance, dstMaxLuminance, dstRefLuminance, srcRefLuminance -#endif -#if USE_SDR_MOD - , - sdrSaturation, sdrBrightnessMultiplier -#endif -#endif -#endif - ); + getShadow(pixColor, colorSRGB, v_texcoord, radius, roundingPower, topLeft, fullSize, range, shadowPower, bottomRight, windowTopLeft, windowBottomRight, thick); #if USE_MIRROR fragColor = pixColors[0]; mirrorColor = pixColors[1]; |
