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-rw-r--r--src/render/OpenGL.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 2ea55273..a94cfb49 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -1244,15 +1244,13 @@ void CHyprOpenGLImpl::passCMUniforms(WP<CShader> shader, const NColorManagement:
shader->setUniformFloat2(SHADER_DST_TF_RANGE, targetImageDescription->value().getTFMinLuminance(needsSDRmod ? sdrMinLuminance : -1),
targetImageDescription->value().getTFMaxLuminance(needsSDRmod ? sdrMaxLuminance : -1));
- shader->setUniformFloat(SHADER_SRC_REF_LUMINANCE, imageDescription->value().getTFRefLuminance(-1));
- shader->setUniformFloat(SHADER_DST_REF_LUMINANCE, targetImageDescription->value().getTFRefLuminance(-1));
+ shader->setUniformFloat(SHADER_SRC_REF_LUMINANCE, imageDescription->value().luminances.reference);
+ shader->setUniformFloat(SHADER_DST_REF_LUMINANCE, targetImageDescription->value().luminances.reference);
const float maxLuminance = needsHDRmod ?
imageDescription->value().getTFMaxLuminance(-1) :
(imageDescription->value().luminances.max > 0 ? imageDescription->value().luminances.max : imageDescription->value().luminances.reference);
- shader->setUniformFloat(SHADER_MAX_LUMINANCE,
- maxLuminance * targetImageDescription->value().luminances.reference /
- (needsHDRmod ? imageDescription->value().getTFRefLuminance(-1) : imageDescription->value().luminances.reference));
+ shader->setUniformFloat(SHADER_MAX_LUMINANCE, maxLuminance * targetImageDescription->value().luminances.reference / imageDescription->value().luminances.reference);
shader->setUniformFloat(SHADER_DST_MAX_LUMINANCE, targetImageDescription->value().luminances.max > 0 ? targetImageDescription->value().luminances.max : 10000);
shader->setUniformFloat(SHADER_SDR_SATURATION, needsSDRmod && m_renderData.pMonitor->m_sdrSaturation > 0 ? m_renderData.pMonitor->m_sdrSaturation : 1.0f);
shader->setUniformFloat(SHADER_SDR_BRIGHTNESS, needsSDRmod && m_renderData.pMonitor->m_sdrBrightness > 0 ? m_renderData.pMonitor->m_sdrBrightness : 1.0f);