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-rw-r--r--src/render/OpenGL.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 1a296b65..17224523 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -1948,8 +1948,6 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, const CBox& box, f
float blurA, float overallA) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
- static auto PNOBLUROVERSIZED = CConfigValue<Hyprlang::INT>("decoration:no_blur_on_oversized");
-
TRACY_GPU_ZONE("RenderTextureWithBlur");
// make a damage region for this window
@@ -1966,11 +1964,6 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, const CBox& box, f
m_RenderData.renderModif.applyToRegion(texDamage);
- if (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) {
- renderTexture(tex, box, a, round, roundingPower, false, true);
- return;
- }
-
// amazing hack: the surface has an opaque region!
CRegion inverseOpaque;
if (a >= 1.f && std::round(pSurface->current.size.x * m_RenderData.pMonitor->scale) == box.w && std::round(pSurface->current.size.y * m_RenderData.pMonitor->scale) == box.h) {
@@ -1982,9 +1975,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, const CBox& box, f
renderTexture(tex, box, a, round, roundingPower, false, true);
return;
}
- } else {
+ } else
inverseOpaque = {0, 0, box.width, box.height};
- }
inverseOpaque.scale(m_RenderData.pMonitor->scale);