diff options
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index de643485..25f5e291 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -10,6 +10,7 @@ #include "../helpers/MiscFunctions.hpp" #include "../config/ConfigValue.hpp" #include "../config/ConfigManager.hpp" +#include "../managers/PointerManager.hpp" #include "../desktop/LayerSurface.hpp" #include "../protocols/LayerShell.hpp" #include "../protocols/core/Compositor.hpp" @@ -1224,9 +1225,10 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) { return; } - m_finalScreenShader.uniformLocations[SHADER_PROJ] = glGetUniformLocation(m_finalScreenShader.program, "proj"); - m_finalScreenShader.uniformLocations[SHADER_TEX] = glGetUniformLocation(m_finalScreenShader.program, "tex"); - m_finalScreenShader.uniformLocations[SHADER_TIME] = glGetUniformLocation(m_finalScreenShader.program, "time"); + m_finalScreenShader.uniformLocations[SHADER_POINTER] = glGetUniformLocation(m_finalScreenShader.program, "pointer_position"); + m_finalScreenShader.uniformLocations[SHADER_PROJ] = glGetUniformLocation(m_finalScreenShader.program, "proj"); + m_finalScreenShader.uniformLocations[SHADER_TEX] = glGetUniformLocation(m_finalScreenShader.program, "tex"); + m_finalScreenShader.uniformLocations[SHADER_TIME] = glGetUniformLocation(m_finalScreenShader.program, "time"); if (m_finalScreenShader.uniformLocations[SHADER_TIME] != -1) m_finalScreenShader.initialTime = m_globalTimer.getSeconds(); m_finalScreenShader.uniformLocations[SHADER_WL_OUTPUT] = glGetUniformLocation(m_finalScreenShader.program, "wl_output"); @@ -1241,6 +1243,12 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) { } m_finalScreenShader.uniformLocations[SHADER_TEX_ATTRIB] = glGetAttribLocation(m_finalScreenShader.program, "texcoord"); m_finalScreenShader.uniformLocations[SHADER_POS_ATTRIB] = glGetAttribLocation(m_finalScreenShader.program, "pos"); + if (m_finalScreenShader.uniformLocations[SHADER_POINTER] != -1 && *PDT != 0 && !g_pHyprRenderer->m_crashingInProgress) { + // The screen shader uses the "pointer_position" uniform + // Since the screen shader could change every frame, damage tracking *needs* to be disabled + g_pConfigManager->addParseError("Screen shader: Screen shader uses uniform 'pointerPosition', which requires debug:damage_tracking to be switched off.\n" + "WARNING: Disabling damage tracking will *massively* increase GPU utilization!"); + } m_finalScreenShader.createVao(); } @@ -1600,6 +1608,14 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, const CB shader->setUniformFloat2(SHADER_FULL_SIZE, m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y); } + if (usingFinalShader && *PDT == 0) { + PHLMONITORREF pMonitor = m_renderData.pMonitor; + Vector2D p = ((g_pInputManager->getMouseCoordsInternal() - pMonitor->m_position) * pMonitor->m_scale); + p = p.transform(wlTransformToHyprutils(pMonitor->m_transform), pMonitor->m_pixelSize); + shader->setUniformFloat2(SHADER_POINTER, p.x / pMonitor->m_pixelSize.x, p.y / pMonitor->m_pixelSize.y); + } else if (usingFinalShader) + shader->setUniformFloat2(SHADER_POINTER, 0.f, 0.f); + if (CRASHING) { shader->setUniformFloat(SHADER_DISTORT, g_pHyprRenderer->m_crashingDistort); shader->setUniformFloat2(SHADER_FULL_SIZE, m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y); |
