diff options
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 90 |
1 files changed, 46 insertions, 44 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index fd83090f..9a5d6ad0 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -1560,52 +1560,52 @@ static bool isHDR2SDR(const NColorManagement::SImageDescription& imageDescriptio targetImageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_GAMMA22); } -void CHyprOpenGLImpl::passCMUniforms(SShader& shader, const NColorManagement::SImageDescription& imageDescription, - const NColorManagement::SImageDescription& targetImageDescription, bool modifySDR, float sdrMinLuminance, int sdrMaxLuminance) { +void CHyprOpenGLImpl::passCMUniforms(SShader& shader, const NColorManagement::PImageDescription imageDescription, const NColorManagement::PImageDescription targetImageDescription, + bool modifySDR, float sdrMinLuminance, int sdrMaxLuminance) { static auto PSDREOTF = CConfigValue<Hyprlang::INT>("render:cm_sdr_eotf"); if (m_renderData.surface.valid() && ((!m_renderData.surface->m_colorManagement.valid() && *PSDREOTF >= 1) || (*PSDREOTF == 2 && m_renderData.surface->m_colorManagement.valid() && - imageDescription.transferFunction == NColorManagement::eTransferFunction::CM_TRANSFER_FUNCTION_SRGB))) { + imageDescription->value().transferFunction == NColorManagement::eTransferFunction::CM_TRANSFER_FUNCTION_SRGB))) { shader.setUniformInt(SHADER_SOURCE_TF, NColorManagement::eTransferFunction::CM_TRANSFER_FUNCTION_GAMMA22); } else - shader.setUniformInt(SHADER_SOURCE_TF, imageDescription.transferFunction); + shader.setUniformInt(SHADER_SOURCE_TF, imageDescription->value().transferFunction); - shader.setUniformInt(SHADER_TARGET_TF, targetImageDescription.transferFunction); + shader.setUniformInt(SHADER_TARGET_TF, targetImageDescription->value().transferFunction); - const auto targetPrimaries = targetImageDescription.primariesNameSet || targetImageDescription.primaries == SPCPRimaries{} ? - getPrimaries(targetImageDescription.primariesNamed) : - targetImageDescription.primaries; + const auto targetPrimaries = targetImageDescription->getPrimaries(); const std::array<GLfloat, 8> glTargetPrimaries = { - targetPrimaries.red.x, targetPrimaries.red.y, targetPrimaries.green.x, targetPrimaries.green.y, - targetPrimaries.blue.x, targetPrimaries.blue.y, targetPrimaries.white.x, targetPrimaries.white.y, + targetPrimaries->value().red.x, targetPrimaries->value().red.y, targetPrimaries->value().green.x, targetPrimaries->value().green.y, + targetPrimaries->value().blue.x, targetPrimaries->value().blue.y, targetPrimaries->value().white.x, targetPrimaries->value().white.y, }; shader.setUniformMatrix4x2fv(SHADER_TARGET_PRIMARIES, 1, false, glTargetPrimaries); - const bool needsSDRmod = modifySDR && isSDR2HDR(imageDescription, targetImageDescription); - const bool needsHDRmod = !needsSDRmod && isHDR2SDR(imageDescription, targetImageDescription); + const bool needsSDRmod = modifySDR && isSDR2HDR(imageDescription->value(), targetImageDescription->value()); + const bool needsHDRmod = !needsSDRmod && isHDR2SDR(imageDescription->value(), targetImageDescription->value()); - shader.setUniformFloat2(SHADER_SRC_TF_RANGE, imageDescription.getTFMinLuminance(needsSDRmod ? sdrMinLuminance : -1), - imageDescription.getTFMaxLuminance(needsSDRmod ? sdrMaxLuminance : -1)); - shader.setUniformFloat2(SHADER_DST_TF_RANGE, targetImageDescription.getTFMinLuminance(needsSDRmod ? sdrMinLuminance : -1), - targetImageDescription.getTFMaxLuminance(needsSDRmod ? sdrMaxLuminance : -1)); + shader.setUniformFloat2(SHADER_SRC_TF_RANGE, imageDescription->value().getTFMinLuminance(needsSDRmod ? sdrMinLuminance : -1), + imageDescription->value().getTFMaxLuminance(needsSDRmod ? sdrMaxLuminance : -1)); + shader.setUniformFloat2(SHADER_DST_TF_RANGE, targetImageDescription->value().getTFMinLuminance(needsSDRmod ? sdrMinLuminance : -1), + targetImageDescription->value().getTFMaxLuminance(needsSDRmod ? sdrMaxLuminance : -1)); - shader.setUniformFloat(SHADER_SRC_REF_LUMINANCE, imageDescription.getTFRefLuminance(-1)); - shader.setUniformFloat(SHADER_DST_REF_LUMINANCE, targetImageDescription.getTFRefLuminance(-1)); + shader.setUniformFloat(SHADER_SRC_REF_LUMINANCE, imageDescription->value().getTFRefLuminance(-1)); + shader.setUniformFloat(SHADER_DST_REF_LUMINANCE, targetImageDescription->value().getTFRefLuminance(-1)); - const float maxLuminance = - needsHDRmod ? imageDescription.getTFMaxLuminance(-1) : (imageDescription.luminances.max > 0 ? imageDescription.luminances.max : imageDescription.luminances.reference); + const float maxLuminance = needsHDRmod ? + imageDescription->value().getTFMaxLuminance(-1) : + (imageDescription->value().luminances.max > 0 ? imageDescription->value().luminances.max : imageDescription->value().luminances.reference); shader.setUniformFloat(SHADER_MAX_LUMINANCE, - maxLuminance * targetImageDescription.luminances.reference / - (needsHDRmod ? imageDescription.getTFRefLuminance(-1) : imageDescription.luminances.reference)); - shader.setUniformFloat(SHADER_DST_MAX_LUMINANCE, targetImageDescription.luminances.max > 0 ? targetImageDescription.luminances.max : 10000); + maxLuminance * targetImageDescription->value().luminances.reference / + (needsHDRmod ? imageDescription->value().getTFRefLuminance(-1) : imageDescription->value().luminances.reference)); + shader.setUniformFloat(SHADER_DST_MAX_LUMINANCE, targetImageDescription->value().luminances.max > 0 ? targetImageDescription->value().luminances.max : 10000); shader.setUniformFloat(SHADER_SDR_SATURATION, needsSDRmod && m_renderData.pMonitor->m_sdrSaturation > 0 ? m_renderData.pMonitor->m_sdrSaturation : 1.0f); shader.setUniformFloat(SHADER_SDR_BRIGHTNESS, needsSDRmod && m_renderData.pMonitor->m_sdrBrightness > 0 ? m_renderData.pMonitor->m_sdrBrightness : 1.0f); - const auto cacheKey = std::make_pair(imageDescription.getId(), targetImageDescription.getId()); + const auto cacheKey = std::make_pair(imageDescription->id(), targetImageDescription->id()); if (!primariesConversionCache.contains(cacheKey)) { - const auto mat = imageDescription.getPrimaries().convertMatrix(targetImageDescription.getPrimaries()).mat(); + auto conversion = imageDescription->getPrimaries()->convertMatrix(targetImageDescription->getPrimaries()); + const auto mat = conversion.mat(); const std::array<GLfloat, 9> glConvertMatrix = { mat[0][0], mat[1][0], mat[2][0], // mat[0][1], mat[1][1], mat[2][1], // @@ -1616,7 +1616,7 @@ void CHyprOpenGLImpl::passCMUniforms(SShader& shader, const NColorManagement::SI shader.setUniformMatrix3fv(SHADER_CONVERT_MATRIX, 1, false, primariesConversionCache[cacheKey]); } -void CHyprOpenGLImpl::passCMUniforms(SShader& shader, const SImageDescription& imageDescription) { +void CHyprOpenGLImpl::passCMUniforms(SShader& shader, const PImageDescription imageDescription) { passCMUniforms(shader, imageDescription, m_renderData.pMonitor->m_imageDescription, true, m_renderData.pMonitor->m_sdrMinLuminance, m_renderData.pMonitor->m_sdrMaxLuminance); } @@ -1699,13 +1699,13 @@ void CHyprOpenGLImpl::renderTextureInternal(SP<CTexture> tex, const CBox& box, c const bool isHDRSurface = m_renderData.surface.valid() && m_renderData.surface->m_colorManagement.valid() ? m_renderData.surface->m_colorManagement->isHDR() : false; const bool canPassHDRSurface = isHDRSurface && !m_renderData.surface->m_colorManagement->isWindowsScRGB(); // windows scRGB requires CM shader - auto imageDescription = m_renderData.surface.valid() && m_renderData.surface->m_colorManagement.valid() ? - m_renderData.surface->m_colorManagement->imageDescription() : - (data.cmBackToSRGB ? data.cmBackToSRGBSource->m_imageDescription : SImageDescription{}); + const auto imageDescription = m_renderData.surface.valid() && m_renderData.surface->m_colorManagement.valid() ? + CImageDescription::from(m_renderData.surface->m_colorManagement->imageDescription()) : + (data.cmBackToSRGB ? data.cmBackToSRGBSource->m_imageDescription : DEFAULT_IMAGE_DESCRIPTION); - const bool skipCM = !*PENABLECM || !m_cmSupported /* CM unsupported or disabled */ - || m_renderData.pMonitor->doesNoShaderCM() /* no shader needed */ - || (imageDescription == m_renderData.pMonitor->m_imageDescription && !data.cmBackToSRGB) /* Source and target have the same image description */ + const bool skipCM = !*PENABLECM || !m_cmSupported /* CM unsupported or disabled */ + || m_renderData.pMonitor->doesNoShaderCM() /* no shader needed */ + || (imageDescription->id() == m_renderData.pMonitor->m_imageDescription->id() && !data.cmBackToSRGB) /* Source and target have the same image description */ || (((*PPASS && canPassHDRSurface) || (*PPASS == 1 && !isHDRSurface && m_renderData.pMonitor->m_cmType != NCMType::CM_HDR && m_renderData.pMonitor->m_cmType != NCMType::CM_HDR_EDID)) && m_renderData.pMonitor->inFullscreenMode()) /* Fullscreen window with pass cm enabled */; @@ -1719,8 +1719,8 @@ void CHyprOpenGLImpl::renderTextureInternal(SP<CTexture> tex, const CBox& box, c shader->setUniformInt(SHADER_TEX_TYPE, texType); if (data.cmBackToSRGB) { static auto PSDREOTF = CConfigValue<Hyprlang::INT>("render:cm_sdr_eotf"); - auto chosenSdrEotf = *PSDREOTF > 0 ? NColorManagement::CM_TRANSFER_FUNCTION_GAMMA22 : NColorManagement::CM_TRANSFER_FUNCTION_SRGB; - passCMUniforms(*shader, imageDescription, NColorManagement::SImageDescription{.transferFunction = chosenSdrEotf}, true, -1, -1); + auto chosenSdrEotf = *PSDREOTF != 3 ? NColorManagement::CM_TRANSFER_FUNCTION_GAMMA22 : NColorManagement::CM_TRANSFER_FUNCTION_SRGB; + passCMUniforms(*shader, imageDescription, CImageDescription::from(NColorManagement::SImageDescription{.transferFunction = chosenSdrEotf}), true, -1, -1); } else passCMUniforms(*shader, imageDescription); } @@ -2028,18 +2028,20 @@ CFramebuffer* CHyprOpenGLImpl::blurFramebufferWithDamage(float a, CRegion* origi useProgram(m_shaders->m_shBLURPREPARE.program); // From FB to sRGB - const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription == SImageDescription{}; + const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription->id() == DEFAULT_IMAGE_DESCRIPTION->id(); m_shaders->m_shBLURPREPARE.setUniformInt(SHADER_SKIP_CM, skipCM); if (!skipCM) { - passCMUniforms(m_shaders->m_shBLURPREPARE, m_renderData.pMonitor->m_imageDescription, SImageDescription{}); + passCMUniforms(m_shaders->m_shBLURPREPARE, m_renderData.pMonitor->m_imageDescription, DEFAULT_IMAGE_DESCRIPTION); m_shaders->m_shBLURPREPARE.setUniformFloat(SHADER_SDR_SATURATION, m_renderData.pMonitor->m_sdrSaturation > 0 && - m_renderData.pMonitor->m_imageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ? + m_renderData.pMonitor->m_imageDescription->value().transferFunction == + NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ? m_renderData.pMonitor->m_sdrSaturation : 1.0f); m_shaders->m_shBLURPREPARE.setUniformFloat(SHADER_SDR_BRIGHTNESS, m_renderData.pMonitor->m_sdrBrightness > 0 && - m_renderData.pMonitor->m_imageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ? + m_renderData.pMonitor->m_imageDescription->value().transferFunction == + NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ? m_renderData.pMonitor->m_sdrBrightness : 1.0f); } @@ -2509,10 +2511,10 @@ void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& gr useProgram(m_shaders->m_shBORDER1.program); - const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription == SImageDescription{}; + const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription->id() == DEFAULT_IMAGE_DESCRIPTION->id(); m_shaders->m_shBORDER1.setUniformInt(SHADER_SKIP_CM, skipCM); if (!skipCM) - passCMUniforms(m_shaders->m_shBORDER1, SImageDescription{}); + passCMUniforms(m_shaders->m_shBORDER1, DEFAULT_IMAGE_DESCRIPTION); m_shaders->m_shBORDER1.setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); m_shaders->m_shBORDER1.setUniform4fv(SHADER_GRADIENT, grad.m_colorsOkLabA.size() / 4, grad.m_colorsOkLabA); @@ -2593,10 +2595,10 @@ void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& gr useProgram(m_shaders->m_shBORDER1.program); - const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription == SImageDescription{}; + const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription->id() == DEFAULT_IMAGE_DESCRIPTION->id(); m_shaders->m_shBORDER1.setUniformInt(SHADER_SKIP_CM, skipCM); if (!skipCM) - passCMUniforms(m_shaders->m_shBORDER1, SImageDescription{}); + passCMUniforms(m_shaders->m_shBORDER1, DEFAULT_IMAGE_DESCRIPTION); m_shaders->m_shBORDER1.setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); m_shaders->m_shBORDER1.setUniform4fv(SHADER_GRADIENT, grad1.m_colorsOkLabA.size() / 4, grad1.m_colorsOkLabA); @@ -2670,10 +2672,10 @@ void CHyprOpenGLImpl::renderRoundedShadow(const CBox& box, int round, float roun blend(true); useProgram(m_shaders->m_shSHADOW.program); - const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription == SImageDescription{}; + const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription->id() == DEFAULT_IMAGE_DESCRIPTION->id(); m_shaders->m_shSHADOW.setUniformInt(SHADER_SKIP_CM, skipCM); if (!skipCM) - passCMUniforms(m_shaders->m_shSHADOW, SImageDescription{}); + passCMUniforms(m_shaders->m_shSHADOW, DEFAULT_IMAGE_DESCRIPTION); m_shaders->m_shSHADOW.setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); m_shaders->m_shSHADOW.setUniformFloat4(SHADER_COLOR, col.r, col.g, col.b, col.a * a); |
