diff options
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 9840821f..8853c69b 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -467,8 +467,8 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b static auto* const PDIMINACTIVE = &g_pConfigManager->getConfigValuePtr("decoration:dim_inactive")->intValue; // get transform - const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform); - float matrix[9]; + const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform); + float matrix[9]; wlr_matrix_project_box(matrix, pBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix); float glMatrix[9]; @@ -605,7 +605,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p static auto* const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue; // prep damage - pixman_region32_t damage; + pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_copy(&damage, originalDamage); wlr_region_transform(&damage, &damage, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x, @@ -619,7 +619,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p CFramebuffer* currentRenderToFB = &m_RenderData.pCurrentMonData->primaryFB; // declare the draw func - auto drawPass = [&](CShader* pShader, pixman_region32_t* pDamage) { + auto drawPass = [&](CShader* pShader, pixman_region32_t* pDamage) { if (currentRenderToFB == PMIRRORFB) PMIRRORSWAPFB->bind(); else @@ -823,7 +823,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, static auto* const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue; // make a damage region for this window - pixman_region32_t damage; + pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_intersect_rect(&damage, m_RenderData.pDamage, pBox->x, pBox->y, pBox->width, pBox->height); // clip it to the box @@ -902,7 +902,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); // stencil done. Render everything. - wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y}; + wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y}; // render our great blurred FB static auto* const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue; m_bEndFrame = true; // fix transformed @@ -1219,7 +1219,7 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) { wlr_box windowBox; // some mafs to figure out the correct box // the originalClosedPos is relative to the monitor's pos - Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)), + Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)), (PMONITOR->scale * PWINDOW->m_vRealSize.vec().y / (PWINDOW->m_vOriginalClosedSize.y * PMONITOR->scale))); windowBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x; @@ -1394,7 +1394,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) { static auto* const PNOSPLASH = &g_pConfigManager->getConfigValuePtr("misc:disable_splash_rendering")->intValue; // release the last tex if exists - const auto PTEX = &m_mMonitorBGTextures[pMonitor]; + const auto PTEX = &m_mMonitorBGTextures[pMonitor]; PTEX->destroyTexture(); PTEX->allocate(); |
