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Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp56
1 files changed, 45 insertions, 11 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index e4f07512..f7c7fa13 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -21,34 +21,34 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() {
// Init shaders
GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
- m_qShaderQuad.program = prog;
- m_qShaderQuad.proj = glGetUniformLocation(prog, "proj");
- m_qShaderQuad.color = glGetUniformLocation(prog, "color");
- m_qShaderQuad.posAttrib = glGetUniformLocation(prog, "pos");
+ m_shQUAD.program = prog;
+ m_shQUAD.proj = glGetUniformLocation(prog, "proj");
+ m_shQUAD.color = glGetUniformLocation(prog, "color");
+ m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA);
m_shRGBA.program = prog;
m_shRGBA.proj = glGetUniformLocation(prog, "proj");
m_shRGBA.tex = glGetUniformLocation(prog, "tex");
m_shRGBA.alpha = glGetUniformLocation(prog, "alpha");
- m_shRGBA.texAttrib = glGetUniformLocation(prog, "texcoord");
- m_shRGBA.posAttrib = glGetUniformLocation(prog, "pos");
+ m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
+ m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX);
m_shRGBX.program = prog;
m_shRGBX.tex = glGetUniformLocation(prog, "tex");
m_shRGBX.proj = glGetUniformLocation(prog, "proj");
m_shRGBX.alpha = glGetUniformLocation(prog, "alpha");
- m_shRGBX.texAttrib = glGetUniformLocation(prog, "texcoord");
- m_shRGBX.posAttrib = glGetUniformLocation(prog, "pos");
+ m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord");
+ m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT);
m_shEXT.program = prog;
m_shEXT.tex = glGetUniformLocation(prog, "tex");
m_shEXT.proj = glGetUniformLocation(prog, "proj");
m_shEXT.alpha = glGetUniformLocation(prog, "alpha");
- m_shEXT.posAttrib = glGetUniformLocation(prog, "pos");
- m_shEXT.texAttrib = glGetUniformLocation(prog, "texcoord");
+ m_shEXT.posAttrib = glGetAttribLocation(prog, "pos");
+ m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord");
Debug::log(LOG, "Shaders initialized successfully.");
@@ -103,7 +103,7 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y);
- wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
+ wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: this is deprecated
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
@@ -120,6 +120,8 @@ void CHyprOpenGLImpl::clear(const CColor& color) {
}
void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
+ RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
+
if (!pBox) {
glDisable(GL_SCISSOR_TEST);
return;
@@ -127,4 +129,36 @@ void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
glScissor(pBox->x, pBox->y, pBox->width, pBox->height);
glEnable(GL_SCISSOR_TEST);
+}
+
+void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
+ RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
+ RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
+
+ float matrix[9];
+ wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.projection); // TODO: write own, don't use WLR here
+
+ float glMatrix[9];
+ wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
+ wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
+
+ wlr_matrix_transpose(glMatrix, glMatrix);
+
+ if (col.a == 255.f)
+ glDisable(GL_BLEND);
+ else
+ glEnable(GL_BLEND);
+
+ glUseProgram(m_shQUAD.program);
+
+ glUniformMatrix3fv(m_shQUAD.proj, 1, GL_FALSE, glMatrix);
+ glUniform4f(m_shQUAD.color, 0.1f, 0.1f, 0.1f, 1.f);
+
+ glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
+
+ glEnableVertexAttribArray(m_shQUAD.posAttrib);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ glDisableVertexAttribArray(m_shQUAD.posAttrib);
} \ No newline at end of file