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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-07-16 21:10:16 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-07-16 21:10:16 +0200
commitcb2989cec50dc15ff0dab16888b38a25f2d4f081 (patch)
tree160f5cf0ea6966370766ce2388a8398aae8093fd /src/render
parent16afa2c42200e7a7d8b45602f584986094c92721 (diff)
fix fade corner artifacts
Diffstat (limited to 'src/render')
-rw-r--r--src/render/shaders/Textures.hpp18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp
index d01e7775..13cdc92a 100644
--- a/src/render/shaders/Textures.hpp
+++ b/src/render/shaders/Textures.hpp
@@ -34,8 +34,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
distances = distances / 4.0;
- gl_FragColor = )#" + colorVarName + R"#( * distances;
- return;
+ )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances;
}
}
} else if (pixCoord[1] > bottomRight[1]) {
@@ -66,8 +65,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
distances = distances / 4.0;
- gl_FragColor = )#" + colorVarName + R"#( * distances;
- return;
+ )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances;
}
}
}
@@ -102,8 +100,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
distances = distances / 4.0;
- gl_FragColor = )#" + colorVarName + R"#( * distances;
- return;
+ )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances;
}
}
} else if (pixCoord[1] > bottomRight[1]) {
@@ -134,8 +131,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
distances = distances / 4.0;
- gl_FragColor = )#" + colorVarName + R"#( * distances;
- return;
+ )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances;
}
}
}
@@ -176,11 +172,13 @@ void main() {
return;
}
+ vec4 pixColor = v_color;
+
vec2 pixCoord = fullSize * v_texcoord;
- )#" + ROUNDED_SHADER_FUNC("v_color") + R"#(
+ )#" + ROUNDED_SHADER_FUNC("pixColor") + R"#(
- gl_FragColor = v_color;
+ gl_FragColor = pixColor;
})#";
inline const std::string TEXVERTSRC = R"#(