diff options
| author | vaxerski <vaxry@vaxry.net> | 2023-01-05 19:25:45 +0100 |
|---|---|---|
| committer | vaxerski <vaxry@vaxry.net> | 2023-01-05 19:25:45 +0100 |
| commit | 96198dae55b1429449504e49065a10763b288431 (patch) | |
| tree | ee18d707952df6fcbd4f9295e138d1571b64267b /src/render | |
| parent | 0e3547e0f6b4016aa308292a86c43cd47dd206fd (diff) | |
Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255
causes calculations to be simpler and generally cleans up the codebase.
Diffstat (limited to 'src/render')
| -rw-r--r-- | src/render/OpenGL.cpp | 33 | ||||
| -rw-r--r-- | src/render/Renderer.cpp | 16 | ||||
| -rw-r--r-- | src/render/decorations/CHyprGroupBarDecoration.cpp | 1 |
3 files changed, 25 insertions, 25 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index fca4b8ff..fc40b75e 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -151,12 +151,12 @@ void CHyprOpenGLImpl::end() { glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb); wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y}; - clear(CColor(11, 11, 11, 255)); + clear(CColor(11.0 / 255.0, 11.0 / 255.0, 11.0 / 255.0, 1.0)); m_bEndFrame = true; m_bApplyFinalShader = true; - renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 255.f, 0); + renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f, 0); m_bApplyFinalShader = false; m_bEndFrame = false; @@ -310,7 +310,7 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) { void CHyprOpenGLImpl::clear(const CColor& color) { RASSERT(m_RenderData.pMonitor, "Tried to render without begin()!"); - glClearColor(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f); + glClearColor(color.r, color.g, color.b, color.a); if (pixman_region32_not_empty(m_RenderData.pDamage)) { PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) { @@ -391,7 +391,7 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm wlr_matrix_transpose(glMatrix, glMatrix); glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix); #endif - glUniform4f(m_RenderData.pCurrentMonData->m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f); + glUniform4f(m_RenderData.pCurrentMonData->m_shQUAD.color, col.r, col.g, col.b, col.a); wlr_box transformedBox; wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x, @@ -460,6 +460,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b bool allowCustomUV, bool allowDim) { RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!"); RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!"); + RASSERT(alpha <= 1.0, "Tried to render texture with a > 1"); if (!pixman_region32_not_empty(m_RenderData.pDamage)) return; @@ -508,7 +509,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b #endif glUniform1i(shader->tex, 0); if (!usingFinalShader) { - glUniform1f(shader->alpha, alpha / 255.f); + glUniform1f(shader->alpha, alpha); glUniform1i(shader->discardOpaque, (int)discardOpaque); } @@ -640,7 +641,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p wlr_matrix_transpose(glMatrix, glMatrix); glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix); #endif - glUniform1f(pShader->radius, *PBLURSIZE * (a / 255.f)); // this makes the blursize change with a + glUniform1f(pShader->radius, *PBLURSIZE * a); // this makes the blursize change with a if (pShader == &m_RenderData.pCurrentMonData->m_shBLUR1) glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR1.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f)); @@ -739,9 +740,9 @@ void CHyprOpenGLImpl::preRender(CMonitor* pMonitor) { pixman_region32_t inverseOpaque; pixman_region32_init(&inverseOpaque); const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); - const float A = pWindow->m_fAlpha.fl() * pWindow->m_fActiveInactiveAlpha.fl() * PWORKSPACE->m_fAlpha.fl() / 255.f; + const float A = pWindow->m_fAlpha.fl() * pWindow->m_fActiveInactiveAlpha.fl() * PWORKSPACE->m_fAlpha.fl(); - if (A >= 255.f) { + if (A >= 1.f) { pixman_box32_t surfbox = {0, 0, PSURFACE->current.width, PSURFACE->current.height}; pixman_region32_copy(&inverseOpaque, &PSURFACE->current.opaque); pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &surfbox); @@ -784,7 +785,7 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() { pixman_region32_t fakeDamage; pixman_region32_init_rect(&fakeDamage, 0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y); wlr_box wholeMonitor = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y}; - const auto POUTFB = blurMainFramebufferWithDamage(255, &wholeMonitor, &fakeDamage); + const auto POUTFB = blurMainFramebufferWithDamage(1, &wholeMonitor, &fakeDamage); // render onto blurFB m_RenderData.pCurrentMonData->blurFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y); @@ -793,7 +794,7 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() { clear(CColor(0, 0, 0, 0)); m_bEndFrame = true; // fix transformed - renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 255, &fakeDamage, 0, false, true, false); + renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 1, &fakeDamage, 0, false, true, false); m_bEndFrame = false; pixman_region32_fini(&fakeDamage); @@ -839,7 +840,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, // amazing hack: the surface has an opaque region! pixman_region32_t inverseOpaque; pixman_region32_init(&inverseOpaque); - if (a >= 255.f) { + if (a >= 1.f) { pixman_box32_t surfbox = {0, 0, pSurface->current.width * pSurface->current.scale, pSurface->current.height * pSurface->current.scale}; pixman_region32_copy(&inverseOpaque, &pSurface->current.opaque); pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &surfbox); @@ -906,7 +907,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, // render our great blurred FB static auto* const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue; m_bEndFrame = true; // fix transformed - renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, false); + renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 1.f : a, &damage, 0, false, false, false); m_bEndFrame = false; // render the window, but clear stencil @@ -1316,7 +1317,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl wlr_matrix_transpose(glMatrix, glMatrix); glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix); #endif - glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f * a); + glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a); const auto TOPLEFT = Vector2D(range + round, range + round); const auto BOTTOMRIGHT = Vector2D(box->width - (range + round), box->height - (range + round)); @@ -1369,7 +1370,7 @@ void CHyprOpenGLImpl::saveBufferForMirror() { wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y}; - renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 255.f, 0, false, false); + renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f, 0, false, false); m_RenderData.pCurrentMonData->primaryFB.bind(); } @@ -1382,7 +1383,7 @@ void CHyprOpenGLImpl::renderMirrored() { if (PFB->m_cTex.m_iTexID <= 0) return; - renderTexture(PFB->m_cTex, &monbox, 255.f, 0, false, false); + renderTexture(PFB->m_cTex, &monbox, 1.f, 0, false, false); } void CHyprOpenGLImpl::renderSplash(cairo_t* const CAIRO, cairo_surface_t* const CAIROSURFACE, double offsetY) { @@ -1502,7 +1503,7 @@ void CHyprOpenGLImpl::clearWithTex() { } if (TEXIT != m_mMonitorBGTextures.end()) - renderTexture(TEXIT->second, &m_mMonitorRenderResources[m_RenderData.pMonitor].backgroundTexBox, 255, 0); + renderTexture(TEXIT->second, &m_mMonitorRenderResources[m_RenderData.pMonitor].backgroundTexBox, 1.0, 0); } } diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 2703d40b..e6baeb4b 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -38,7 +38,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) { rounding -= 1; // to fix a border issue if (RDATA->surface && surface == RDATA->surface) { - if (wlr_surface_is_xwayland_surface(surface) && !wlr_xwayland_surface_from_wlr_surface(surface)->has_alpha && RDATA->fadeAlpha * RDATA->alpha == 255.f) { + if (wlr_surface_is_xwayland_surface(surface) && !wlr_xwayland_surface_from_wlr_surface(surface)->has_alpha && RDATA->fadeAlpha * RDATA->alpha == 1.f) { g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true); } else { if (RDATA->blur) @@ -243,7 +243,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* renderdata.w = std::max(pWindow->m_vRealSize.vec().x, 5.0); // clamp the size to min 5, renderdata.h = std::max(pWindow->m_vRealSize.vec().y, 5.0); // otherwise we'll have issues later with invalid boxes renderdata.dontRound = (pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) || (!pWindow->m_sSpecialRenderData.rounding); - renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (pWindow->m_bPinned ? 1.f : (PWORKSPACE->m_fAlpha.fl() / 255.f)); + renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (pWindow->m_bPinned ? 1.f : PWORKSPACE->m_fAlpha.fl()); renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl(); renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true) && (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL); @@ -253,7 +253,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* if (ignoreAllGeometry) { renderdata.alpha = 1.f; - renderdata.fadeAlpha = 255.f; + renderdata.fadeAlpha = 1.f; } // apply opaque @@ -300,7 +300,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) { if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL) for (auto& wd : pWindow->m_dWindowDecorations) - wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f, offset); + wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha, offset); wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata); @@ -312,7 +312,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* auto grad = g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColor; const bool ANIMATED = g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.isBeingAnimated(); - float a1 = renderdata.fadeAlpha * renderdata.alpha / 255.f * (ANIMATED ? g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.fl() : 1.f); + float a1 = renderdata.fadeAlpha * renderdata.alpha * (ANIMATED ? g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.fl() : 1.f); wlr_box windowBox = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h}; @@ -321,7 +321,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* g_pHyprOpenGL->renderBorder(&windowBox, grad, rounding, a1); if (ANIMATED) { - float a2 = renderdata.fadeAlpha * renderdata.alpha / 255.f * (1.f - g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.fl()); + float a2 = renderdata.fadeAlpha * renderdata.alpha * (1.f - g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.fl()); g_pHyprOpenGL->renderBorder(&windowBox, g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColorPrevious, rounding, a2); } } @@ -511,7 +511,7 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) { const bool ANIMOUT = !PMONITOR->specialWorkspaceID; wlr_box monbox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y}; - g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMSPECIAL * 255.f * (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS))); + g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMSPECIAL * (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS))); } renderedSpecialBG = true; @@ -632,7 +632,7 @@ bool CHyprRenderer::attemptDirectScanout(CMonitor* pMonitor) { if (!PCANDIDATE) return false; // ???? - if (PCANDIDATE->m_fAlpha.fl() != 255.f || PCANDIDATE->m_fActiveInactiveAlpha.fl() != 1.f || PWORKSPACE->m_fAlpha.fl() != 255.f) + if (PCANDIDATE->m_fAlpha.fl() != 1.f || PCANDIDATE->m_fActiveInactiveAlpha.fl() != 1.f || PWORKSPACE->m_fAlpha.fl() != 1.f) return false; if (PCANDIDATE->m_vRealSize.vec() != pMonitor->vecSize || PCANDIDATE->m_vRealPosition.vec() != pMonitor->vecPosition || PCANDIDATE->m_vRealPosition.isBeingAnimated() || diff --git a/src/render/decorations/CHyprGroupBarDecoration.cpp b/src/render/decorations/CHyprGroupBarDecoration.cpp index cfe5255f..7b7c1576 100644 --- a/src/render/decorations/CHyprGroupBarDecoration.cpp +++ b/src/render/decorations/CHyprGroupBarDecoration.cpp @@ -92,7 +92,6 @@ void CHyprGroupBarDecoration::draw(CMonitor* pMonitor, float a, const Vector2D& CColor color = m_dwGroupMembers[i] == g_pCompositor->m_pLastWindow ? ((CGradientValueData*)PGROUPCOLACTIVE->get())->m_vColors[0] : ((CGradientValueData*)PGROUPCOLINACTIVE->get())->m_vColors[0]; color.a *= a; - color = color * 255.f; // gradient has 0 - 1 g_pHyprOpenGL->renderRect(&rect, color); xoff += PAD + BARW; |
