diff options
| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-11-26 23:55:41 +0000 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-11-26 23:55:41 +0000 |
| commit | 6cbaad896c8177d255aa90d1de6aeac963490312 (patch) | |
| tree | 2b0babbb3c3a555e44dd54f8ec8446673cc54886 /src/render | |
| parent | 9247f88d0c9905dec186ea607bee0cf6c00fdb44 (diff) | |
use highp for pixcoord to fix nvidia border issues
Diffstat (limited to 'src/render')
| -rw-r--r-- | src/render/shaders/Border.hpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/render/shaders/Border.hpp b/src/render/shaders/Border.hpp index 274ae362..aa0329fe 100644 --- a/src/render/shaders/Border.hpp +++ b/src/render/shaders/Border.hpp @@ -52,7 +52,8 @@ vec4 getColorForCoord(vec2 normalizedCoord) { void main() { highp vec2 pixCoord = vec2(gl_FragCoord); - vec2 originalPixCoord = fullSizeUntransformed * v_texcoord; + highp vec2 originalPixCoord = v_texcoord; + originalPixCoord *= fullSizeUntransformed; vec4 pixColor = getColorForCoord(v_texcoord); pixColor[3] *= alpha; |
