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authorFelix Dick <felix.dick@web.de>2022-09-29 06:56:17 +0200
committerFelix Dick <felix.dick@web.de>2022-09-29 06:56:17 +0200
commit65fb526d5c3ef0bfab83f6fdc2e69270c4522448 (patch)
tree49ec8ec76fcfa3273a2aca8c70fe85ba2582bbc4 /src/render
parent0549aa193f39e5f868eb9efcdb0532ebe9387e49 (diff)
Even less branching (taken more or less from the border shader).
Diffstat (limited to 'src/render')
-rw-r--r--src/render/shaders/Textures.hpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp
index 50a68e02..a541ec0a 100644
--- a/src/render/shaders/Textures.hpp
+++ b/src/render/shaders/Textures.hpp
@@ -22,15 +22,15 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
if (primitiveMultisample == 1 && dist > radius - 1.0) {
float distances = 0.0;
- if (length(pixCoord + vec2(0.25, 0.25)) < radius) { distances = distances + 1.0; }
- if (length(pixCoord + vec2(0.75, 0.25)) < radius) { distances = distances + 1.0; }
- if (length(pixCoord + vec2(0.25, 0.75)) < radius) { distances = distances + 1.0; }
- if (length(pixCoord + vec2(0.75, 0.75)) < radius) { distances = distances + 1.0; }
+ distances += float(length(pixCoord + vec2(0.25, 0.25)) < radius);
+ distances += float(length(pixCoord + vec2(0.75, 0.25)) < radius);
+ distances += float(length(pixCoord + vec2(0.25, 0.75)) < radius);
+ distances += float(length(pixCoord + vec2(0.75, 0.75)) < radius);
if (distances == 0.0)
discard;
- distances = distances / 4.0;
+ distances /= 4.0;
)#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances;
}