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authorxqso <69903545+xqso@users.noreply.github.com>2025-07-25 15:19:23 +0000
committerGitHub <noreply@github.com>2025-07-25 17:19:23 +0200
commit5c8d675eedcd836cbb0d4eeadf203efc7f73752b (patch)
tree568ef38b465157d9b019032589f744def3ab930b /src/render
parentfd0c1f2ab492e8977305b6d00a6ea1cc293d6b6b (diff)
ci: correct tar command for xz compression & fix typos (#11213)
Diffstat (limited to 'src/render')
-rw-r--r--src/render/OpenGL.cpp2
-rw-r--r--src/render/Renderer.cpp4
-rw-r--r--src/render/shaders/glsl/border.frag2
-rw-r--r--src/render/shaders/glsl/rounding.glsl2
4 files changed, 5 insertions, 5 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 6737f8c1..3526f622 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -855,7 +855,7 @@ void CHyprOpenGLImpl::end() {
// if we dropped to offMain, release it now.
// if there is a plugin constantly using it, this might be a bit slow,
- // but I havent seen a single plugin yet use these, so it's better to drop a bit of vram.
+ // but I haven't seen a single plugin yet use these, so it's better to drop a bit of vram.
if (m_renderData.pCurrentMonData->offMainFB.isAllocated())
m_renderData.pCurrentMonData->offMainFB.release();
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 918a6e94..43168837 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -2414,7 +2414,7 @@ void CHyprRenderer::makeSnapshot(PHLWINDOW pWindow) {
// we need to "damage" the entire monitor
// so that we render the entire window
- // this is temporary, doesnt mess with the actual damage
+ // this is temporary, doesn't mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->m_transformedSize.x, (int)PMONITOR->m_transformedSize.y};
PHLWINDOWREF ref{pWindow};
@@ -2447,7 +2447,7 @@ void CHyprRenderer::makeSnapshot(PHLLS pLayer) {
// we need to "damage" the entire monitor
// so that we render the entire window
- // this is temporary, doesnt mess with the actual damage
+ // this is temporary, doesn't mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->m_transformedSize.x, (int)PMONITOR->m_transformedSize.y};
makeEGLCurrent();
diff --git a/src/render/shaders/glsl/border.frag b/src/render/shaders/glsl/border.frag
index 38ae24c0..d93773fd 100644
--- a/src/render/shaders/glsl/border.frag
+++ b/src/render/shaders/glsl/border.frag
@@ -127,7 +127,7 @@ void main() {
pixCoord -= fullSize * 0.5 - radius;
pixCoordOuter -= fullSize * 0.5 - radiusOuter;
- // center the pixes dont make it top-left
+ // center the pixes don't make it top-left
pixCoord += vec2(1.0, 1.0) / fullSize;
pixCoordOuter += vec2(1.0, 1.0) / fullSize;
diff --git a/src/render/shaders/glsl/rounding.glsl b/src/render/shaders/glsl/rounding.glsl
index cae34465..472415fd 100644
--- a/src/render/shaders/glsl/rounding.glsl
+++ b/src/render/shaders/glsl/rounding.glsl
@@ -12,7 +12,7 @@ vec4 rounding(vec4 color) {
pixCoord -= topLeft + fullSize * 0.5;
pixCoord *= vec2(lessThan(pixCoord, vec2(0.0))) * -2.0 + 1.0;
pixCoord -= fullSize * 0.5 - radius;
- pixCoord += vec2(1.0, 1.0) / fullSize; // center the pix dont make it top-left
+ pixCoord += vec2(1.0, 1.0) / fullSize; // center the pix don't make it top-left
if (pixCoord.x + pixCoord.y > radius) {
float dist = pow(pow(pixCoord.x, roundingPower) + pow(pixCoord.y, roundingPower), 1.0/roundingPower);