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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-06-26 22:15:06 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-06-26 22:15:06 +0200
commit44aeb1fc909ec9cb3e6b82a5397e9eec8839192b (patch)
treece91377957276ecbced9e175684fcfdc041e2381 /src/render
parent0d6e248f154720581a0e4d5c760acbdcbe51acf0 (diff)
added decoration:shadow_offset
Diffstat (limited to 'src/render')
-rw-r--r--src/render/OpenGL.cpp2
-rw-r--r--src/render/decorations/CHyprDropShadowDecoration.cpp45
-rw-r--r--src/render/shaders/Shadow.hpp3
3 files changed, 43 insertions, 7 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index a0e6483d..efd5476a 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -858,7 +858,6 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
static auto *const PSHADOWCOL = &g_pConfigManager->getConfigValuePtr("decoration:col.shadow")->intValue;
static auto *const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue;
- static auto *const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
@@ -892,7 +891,6 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
glUniform1f(glGetUniformLocation(m_shSHADOW.program, "radius"), range + round);
glUniform1f(glGetUniformLocation(m_shSHADOW.program, "range"), range);
glUniform1f(glGetUniformLocation(m_shSHADOW.program, "shadowPower"), SHADOWPOWER);
- glUniform1i(glGetUniformLocation(m_shSHADOW.program, "ignoreWindow"), *PSHADOWIGNOREWINDOW);
glVertexAttribPointer(m_shSHADOW.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
glVertexAttribPointer(m_shSHADOW.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
diff --git a/src/render/decorations/CHyprDropShadowDecoration.cpp b/src/render/decorations/CHyprDropShadowDecoration.cpp
index 6933e687..f9c629bb 100644
--- a/src/render/decorations/CHyprDropShadowDecoration.cpp
+++ b/src/render/decorations/CHyprDropShadowDecoration.cpp
@@ -45,13 +45,29 @@ void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) {
static auto *const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
static auto *const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
+ static auto *const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
+ static auto *const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->strValue;
if (*PSHADOWS != 1)
return; // disabled
- // update the extents if needed
- if (*PSHADOWSIZE != m_seExtents.topLeft.x)
- m_seExtents = {{*PSHADOWSIZE + 2, *PSHADOWSIZE + 2}, {*PSHADOWSIZE + 2, *PSHADOWSIZE + 2}};
+ // get the real offset
+ Vector2D offset;
+ try {
+ if (const auto SPACEPOS = PSHADOWOFFSET->find(' '); SPACEPOS != std::string::npos) {
+ const auto X = PSHADOWOFFSET->substr(0, SPACEPOS);
+ const auto Y = PSHADOWOFFSET->substr(SPACEPOS + 1);
+
+ if (isNumber(X, true) && isNumber(Y, true)) {
+ offset = Vector2D(std::stof(X), std::stof(Y));
+ }
+ }
+ } catch (std::exception& e) {
+ return; // cannot parse
+ }
+
+ // update the extents
+ m_seExtents = {{*PSHADOWSIZE + 2 - offset.x, *PSHADOWSIZE + 2 - offset.y}, {*PSHADOWSIZE + 2 + offset.x, *PSHADOWSIZE + 2 + offset.y}};
m_vLastWindowPos = m_pWindow->m_vRealPosition.vec();
m_vLastWindowSize = m_pWindow->m_vRealSize.vec();
@@ -61,6 +77,29 @@ void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) {
fullBox.x -= pMonitor->vecPosition.x;
fullBox.y -= pMonitor->vecPosition.y;
+
+ if (*PSHADOWIGNOREWINDOW) {
+ glClearStencil(0);
+ glClear(GL_STENCIL_BUFFER_BIT);
+
+ glEnable(GL_STENCIL_TEST);
+
+ glStencilFunc(GL_ALWAYS, 1, -1);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ wlr_box windowBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
+ g_pHyprOpenGL->renderRect(&windowBox, CColor(0,0,0,0), *PROUNDING);
+
+ glStencilFunc(GL_NOTEQUAL, 1, -1);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ }
g_pHyprOpenGL->renderRoundedShadow(&fullBox, *PROUNDING, *PSHADOWSIZE, a);
+
+ if (*PSHADOWIGNOREWINDOW) {
+ // cleanup
+ glClearStencil(0);
+ glClear(GL_STENCIL_BUFFER_BIT);
+ glDisable(GL_STENCIL_TEST);
+ }
}
diff --git a/src/render/shaders/Shadow.hpp b/src/render/shaders/Shadow.hpp
index f54124fa..dca194c0 100644
--- a/src/render/shaders/Shadow.hpp
+++ b/src/render/shaders/Shadow.hpp
@@ -13,7 +13,6 @@ uniform vec2 fullSize;
uniform float radius;
uniform float range;
uniform float shadowPower;
-uniform int ignoreWindow;
float pixAlphaRoundedDistance(float distanceToCorner) {
if (distanceToCorner > radius) {
@@ -75,7 +74,7 @@ void main() {
}
}
- if (pixColor[3] == 0.0 || (ignoreWindow == 1 && pixColor[3] == originalAlpha)) {
+ if (pixColor[3] == 0.0) {
discard; return;
}