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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-04-14 17:00:35 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-04-14 17:00:35 +0200
commit3e36f1c42c2cd561ac84c78c20261f950ee37269 (patch)
tree82bbc8649afbf2e5e4da727b2a410b47f7f27ad9 /src/render
parent75af34da96b80a3d228a25e8c75ba1137df9e058 (diff)
renderer fixes
Diffstat (limited to 'src/render')
-rw-r--r--src/render/OpenGL.cpp23
-rw-r--r--src/render/OpenGL.hpp1
-rw-r--r--src/render/Renderer.cpp5
3 files changed, 25 insertions, 4 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index e9fbe7fe..15d233fe 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -179,6 +179,8 @@ void CHyprOpenGLImpl::clear(const CColor& color) {
glClear(GL_COLOR_BUFFER_BIT);
}
}
+
+ scissor((wlr_box*)nullptr);
}
void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
@@ -248,6 +250,7 @@ void CHyprOpenGLImpl::renderTexture(wlr_texture* tex, wlr_box* pBox, float alpha
void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float alpha, int round) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
+ // TODO: optimize this, this is bad
if (pixman_region32_not_empty(m_RenderData.pDamage)) {
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
const auto RECT = RECTSARR[i];
@@ -256,6 +259,8 @@ void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float al
renderTextureInternal(tex, pBox, alpha, round);
}
}
+
+ scissor((wlr_box*)nullptr);
}
void CHyprOpenGLImpl::renderTextureInternal(const CTexture& tex, wlr_box* pBox, float alpha, int round) {
@@ -329,12 +334,28 @@ void CHyprOpenGLImpl::renderTextureInternal(const CTexture& tex, wlr_box* pBox,
glBindTexture(tex.m_iTarget, 0);
}
+void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, int round) {
+ RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
+
+ // TODO: optimize this, this is bad
+ if (pixman_region32_not_empty(m_RenderData.pDamage)) {
+ PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
+ const auto RECT = RECTSARR[i];
+ scissor(&RECT);
+
+ renderTextureWithBlurInternal(tex, pBox, a, round);
+ }
+ }
+
+ scissor((wlr_box*)nullptr);
+}
+
// This is probably not the quickest method possible,
// feel free to contribute if you have a better method.
// cheers.
// 2-pass pseudo-gaussian blur
-void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, int round) {
+void CHyprOpenGLImpl::renderTextureWithBlurInternal(const CTexture& tex, wlr_box* pBox, float a, int round) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 97a27997..ae22a477 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -90,6 +90,7 @@ private:
void createBGTextureForMonitor(SMonitor*);
void renderTextureInternal(const CTexture&, wlr_box* pBox, float a, int round = 0);
+ void renderTextureWithBlurInternal(const CTexture&, wlr_box*, float a, int round = 0);
};
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index f7eb1dbe..f81e9e71 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -21,7 +21,6 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
wlr_box windowBox;
if (RDATA->surface && surface == RDATA->surface) {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
- g_pHyprOpenGL->scissor(&windowBox);
} else {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, surface->current.width, surface->current.height};
}
@@ -456,9 +455,9 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
for (auto& m : g_pCompositor->m_lMonitors)
wlr_output_damage_add_box(m.damage, &damageBox);
} else {
- // damage by effective size & pos + border size + 1 (JIC)
+ // damage by real size & pos + border size * 2 (JIC)
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
- wlr_box damageBox = { pWindow->m_vEffectivePosition.x - BORDERSIZE - 1, pWindow->m_vEffectivePosition.y - BORDERSIZE - 1, pWindow->m_vEffectiveSize.x + 2 * BORDERSIZE + 2, pWindow->m_vEffectiveSize.y + 2 * BORDERSIZE + 2};
+ wlr_box damageBox = { pWindow->m_vRealPosition.x - BORDERSIZE * 2 - 1, pWindow->m_vRealPosition.y - BORDERSIZE * 2 - 1, pWindow->m_vRealSize.x + 4 * BORDERSIZE + 2, pWindow->m_vRealSize.y + 4 * BORDERSIZE + 2};
for (auto& m : g_pCompositor->m_lMonitors)
wlr_output_damage_add_box(m.damage, &damageBox);
}