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authorFelix Dick <felix.dick@web.de>2022-10-10 01:35:42 +0200
committerFelix Dick <felix.dick@web.de>2022-10-10 01:35:42 +0200
commit3bf7c5aea1d20cc6a0fc95f920111548e7863af9 (patch)
tree2fb794adebcb40f4e4881dc938d32ba2eed53b18 /src/render
parent092dbda88acf08945d53f77fed61688088d0f2bb (diff)
Change matrixProjection function stop use matrixFlip180 everywhere.
Diffstat (limited to 'src/render')
-rw-r--r--src/render/OpenGL.cpp4
-rw-r--r--src/render/OpenGL.hpp5
2 files changed, 0 insertions, 9 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 77bf7d97..8a51a83a 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -323,7 +323,6 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
- wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -412,7 +411,6 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
- wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
CShader* shader = nullptr;
@@ -840,7 +838,6 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
- wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -1096,7 +1093,6 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
- wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 33ebb964..b62732f6 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -12,11 +12,6 @@
#include "Texture.hpp"
#include "Framebuffer.hpp"
-inline const float matrixFlip180[] = {
- 1.0f, 0.0f, 0.0f,
- 0.0f, -1.0f, 0.0f,
- 0.0f, 0.0f, 1.0f,
-};
inline const float fullVerts[] = {
1, 0, // top right
0, 0, // top left