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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-04-04 19:44:25 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-04-04 19:44:25 +0200
commit374491ee63807147a8333ee415428303f99aa466 (patch)
tree6d077d095a65559d25e6584ff343aab906d9b0f7 /src/render
parentd15cda7e4141eb73838cf0e5452c24d427028273 (diff)
progress
Diffstat (limited to 'src/render')
-rw-r--r--src/render/OpenGL.cpp130
-rw-r--r--src/render/OpenGL.hpp48
-rw-r--r--src/render/Shader.cpp0
-rw-r--r--src/render/Shader.hpp20
-rw-r--r--src/render/Shaders.hpp69
5 files changed, 267 insertions, 0 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
new file mode 100644
index 00000000..e4f07512
--- /dev/null
+++ b/src/render/OpenGL.cpp
@@ -0,0 +1,130 @@
+#include "OpenGL.hpp"
+#include "../Compositor.hpp"
+
+CHyprOpenGLImpl::CHyprOpenGLImpl() {
+ RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, g_pCompositor->m_sWLREGL->context), "Couldn't make the EGL current!");
+
+ auto *const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS);
+
+ RASSERT(EXTENSIONS, "Couldn't retrieve openGL extensions!");
+
+ m_iDRMFD = g_pCompositor->m_iDRMFD;
+
+ m_szExtensions = EXTENSIONS;
+
+ Debug::log(LOG, "Creating the Hypr OpenGL Renderer!");
+ Debug::log(LOG, "Using: %s", glGetString(GL_VERSION));
+ Debug::log(LOG, "Vendor: %s", glGetString(GL_VENDOR));
+ Debug::log(LOG, "Renderer: %s", glGetString(GL_RENDERER));
+ Debug::log(LOG, "Supported extensions size: %d", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
+
+ // Init shaders
+
+ GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
+ m_qShaderQuad.program = prog;
+ m_qShaderQuad.proj = glGetUniformLocation(prog, "proj");
+ m_qShaderQuad.color = glGetUniformLocation(prog, "color");
+ m_qShaderQuad.posAttrib = glGetUniformLocation(prog, "pos");
+
+ prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA);
+ m_shRGBA.program = prog;
+ m_shRGBA.proj = glGetUniformLocation(prog, "proj");
+ m_shRGBA.tex = glGetUniformLocation(prog, "tex");
+ m_shRGBA.alpha = glGetUniformLocation(prog, "alpha");
+ m_shRGBA.texAttrib = glGetUniformLocation(prog, "texcoord");
+ m_shRGBA.posAttrib = glGetUniformLocation(prog, "pos");
+
+ prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX);
+ m_shRGBX.program = prog;
+ m_shRGBX.tex = glGetUniformLocation(prog, "tex");
+ m_shRGBX.proj = glGetUniformLocation(prog, "proj");
+ m_shRGBX.alpha = glGetUniformLocation(prog, "alpha");
+ m_shRGBX.texAttrib = glGetUniformLocation(prog, "texcoord");
+ m_shRGBX.posAttrib = glGetUniformLocation(prog, "pos");
+
+ prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT);
+ m_shEXT.program = prog;
+ m_shEXT.tex = glGetUniformLocation(prog, "tex");
+ m_shEXT.proj = glGetUniformLocation(prog, "proj");
+ m_shEXT.alpha = glGetUniformLocation(prog, "alpha");
+ m_shEXT.posAttrib = glGetUniformLocation(prog, "pos");
+ m_shEXT.texAttrib = glGetUniformLocation(prog, "texcoord");
+
+ Debug::log(LOG, "Shaders initialized successfully.");
+
+ // End shaders
+
+ RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), "Couldn't unset current EGL!");
+
+ // Done!
+}
+
+GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string& frag) {
+ auto vertCompiled = compileShader(GL_VERTEX_SHADER, vert);
+ RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n%s", vert.c_str());
+
+ auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag);
+ RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT NULL! Shader source:\n\n%s", frag.c_str());
+
+ auto prog = glCreateProgram();
+ glAttachShader(prog, vertCompiled);
+ glAttachShader(prog, fragCompiled);
+ glLinkProgram(prog);
+
+ glDetachShader(prog, vertCompiled);
+ glDetachShader(prog, fragCompiled);
+ glDeleteShader(vertCompiled);
+ glDeleteShader(fragCompiled);
+
+ GLint ok;
+ glGetProgramiv(prog, GL_LINK_STATUS, &ok);
+ RASSERT(ok != GL_FALSE, "createProgram() failed! GL_LINK_STATUS not OK!");
+
+ return prog;
+}
+
+GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
+ auto shader = glCreateShader(type);
+
+ auto shaderSource = src.c_str();
+
+ glShaderSource(shader, 1, (const GLchar**)&shaderSource, nullptr);
+ glCompileShader(shader);
+
+ GLint ok;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
+ RASSERT(ok != GL_FALSE, "compileShader() failed! GL_COMPILE_STATUS not OK!");
+
+ return shader;
+}
+
+void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
+ m_RenderData.pMonitor = pMonitor;
+
+ glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y);
+
+ wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
+
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+void CHyprOpenGLImpl::end() {
+ m_RenderData.pMonitor = nullptr;
+}
+
+void CHyprOpenGLImpl::clear(const CColor& color) {
+ RASSERT(m_RenderData.pMonitor, "Tried to render without begin()!");
+
+ glClearColor(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
+ if (!pBox) {
+ glDisable(GL_SCISSOR_TEST);
+ return;
+ }
+
+ glScissor(pBox->x, pBox->y, pBox->width, pBox->height);
+ glEnable(GL_SCISSOR_TEST);
+} \ No newline at end of file
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
new file mode 100644
index 00000000..ad6f8d95
--- /dev/null
+++ b/src/render/OpenGL.hpp
@@ -0,0 +1,48 @@
+#pragma once
+
+#include "../defines.hpp"
+#include "../helpers/Monitor.hpp"
+#include "../helpers/Color.hpp"
+#include <wlr/render/egl.h>
+#include <list>
+
+#include "Shaders.hpp"
+#include "Shader.hpp"
+
+struct SCurrentRenderData {
+ SMonitor* pMonitor = nullptr;
+ float projection[9];
+};
+
+class CHyprOpenGLImpl {
+public:
+
+ CHyprOpenGLImpl();
+
+ void begin(SMonitor*);
+ void end();
+
+ void clear(const CColor&);
+ void scissor(const wlr_box*);
+
+ SCurrentRenderData m_RenderData;
+
+private:
+ std::list<GLuint> m_lBuffers;
+ std::list<GLuint> m_lTextures;
+
+ int m_iDRMFD;
+ std::string m_szExtensions;
+
+ // Shaders
+ SQuad m_qShaderQuad;
+ CShader m_shRGBA;
+ CShader m_shRGBX;
+ CShader m_shEXT;
+ //
+
+ GLuint createProgram(const std::string&, const std::string&);
+ GLuint compileShader(const GLuint&, std::string);
+};
+
+inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL; \ No newline at end of file
diff --git a/src/render/Shader.cpp b/src/render/Shader.cpp
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/src/render/Shader.cpp
diff --git a/src/render/Shader.hpp b/src/render/Shader.hpp
new file mode 100644
index 00000000..630dd32f
--- /dev/null
+++ b/src/render/Shader.hpp
@@ -0,0 +1,20 @@
+#pragma once
+
+#include "../defines.hpp"
+
+struct SQuad {
+ GLuint program;
+ GLint proj;
+ GLint color;
+ GLint posAttrib;
+};
+
+class CShader {
+public:
+ GLuint program;
+ GLint proj;
+ GLint tex;
+ GLint alpha;
+ GLint posAttrib;
+ GLint texAttrib;
+}; \ No newline at end of file
diff --git a/src/render/Shaders.hpp b/src/render/Shaders.hpp
new file mode 100644
index 00000000..a9140aca
--- /dev/null
+++ b/src/render/Shaders.hpp
@@ -0,0 +1,69 @@
+#pragma once
+
+#include <string>
+
+inline const std::string QUADVERTSRC = R"#(
+uniform mat3 proj;
+uniform vec4 color;
+attribute vec2 pos;
+attribute vec2 texcoord;
+varying vec4 v_color;
+varying vec2 v_texcoord;
+
+void main() {
+ gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
+ v_color = color;
+ v_texcoord = texcoord;
+})#";
+
+inline const std::string QUADFRAGSRC = R"#(
+precision mediump float;
+varying vec4 v_color;
+varying vec2 v_texcoord;
+
+void main() {
+ gl_FragColor = v_color;
+})#";
+
+inline const std::string TEXVERTSRC = R"#(
+uniform mat3 proj;
+attribute vec2 pos;
+attribute vec2 texcoord;
+varying vec2 v_texcoord;
+
+void main() {
+ gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
+ v_texcoord = texcoord;
+})#";
+
+inline const std::string TEXFRAGSRCRGBA = R"#(
+precision mediump float;
+varying vec2 v_texcoord;
+uniform sampler2D tex;
+uniform float alpha;
+
+void main() {
+ gl_FragColor = texture2D(tex, v_texcoord) * alpha;
+})#";
+
+inline const std::string TEXFRAGSRCRGBX = R"#(
+precision mediump float;
+varying vec2 v_texcoord;
+uniform sampler2D tex;
+uniform float alpha;
+
+void main() {
+ gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
+})#";
+
+inline const std::string TEXFRAGSRCEXT = R"#(
+#extension GL_OES_EGL_image_external : require
+
+precision mediump float;
+varying vec2 v_texcoord;
+uniform samplerExternalOES texture0;
+uniform float alpha;
+
+void main() {
+ gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
+})#";