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authorVaxry <43317083+vaxerski@users.noreply.github.com>2023-11-24 10:54:21 +0000
committerGitHub <noreply@github.com>2023-11-24 10:54:21 +0000
commit2ebfd0c7456eff7e9c03d379d1dfbc611dc26672 (patch)
tree9fa0d65224283e717ef7a06bb60870a5d319e13e /src/render
parente40e486f61f2643578b9977b86f408799dbc75fd (diff)
renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Also updates wlroots
Diffstat (limited to 'src/render')
-rw-r--r--src/render/Framebuffer.cpp15
-rw-r--r--src/render/Framebuffer.hpp1
-rw-r--r--src/render/OpenGL.cpp109
-rw-r--r--src/render/OpenGL.hpp22
-rw-r--r--src/render/Renderbuffer.cpp81
-rw-r--r--src/render/Renderbuffer.hpp25
-rw-r--r--src/render/Renderer.cpp163
-rw-r--r--src/render/Renderer.hpp47
8 files changed, 363 insertions, 100 deletions
diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp
index 1ebbc585..94b3f64a 100644
--- a/src/render/Framebuffer.cpp
+++ b/src/render/Framebuffer.cpp
@@ -62,6 +62,21 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
return true;
}
+void CFramebuffer::addStencil() {
+ glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, m_vSize.x, m_vSize.y, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
+
+ auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Failed adding a stencil to fbo!", status);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb);
+}
+
void CFramebuffer::bind() {
#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iFb);
diff --git a/src/render/Framebuffer.hpp b/src/render/Framebuffer.hpp
index 73b70431..22809158 100644
--- a/src/render/Framebuffer.hpp
+++ b/src/render/Framebuffer.hpp
@@ -8,6 +8,7 @@ class CFramebuffer {
~CFramebuffer();
bool alloc(int w, int h, uint32_t format = GL_RGBA);
+ void addStencil();
void bind();
void release();
void reset();
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 7cfe2c53..119d522b 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -5,6 +5,15 @@
#include "Shaders.hpp"
#include <random>
+inline void loadGLProc(void* pProc, const char* name) {
+ void* proc = (void*)eglGetProcAddress(name);
+ if (proc == NULL) {
+ Debug::log(CRIT, "[Tracy GPU Profiling] eglGetProcAddress({}) failed", name);
+ abort();
+ }
+ *(void**)pProc = proc;
+}
+
CHyprOpenGLImpl::CHyprOpenGLImpl() {
RASSERT(eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL)),
"Couldn't unset current EGL!");
@@ -23,6 +32,9 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() {
Debug::log(LOG, "Renderer: {}", (char*)glGetString(GL_RENDERER));
Debug::log(LOG, "Supported extensions size: {}", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
+ loadGLProc(&m_sProc.glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES");
+ loadGLProc(&m_sProc.eglDestroyImageKHR, "eglDestroyImageKHR");
+
#ifdef USE_TRACY_GPU
loadGLProc(&glQueryCounter, "glQueryCounterEXT");
@@ -106,11 +118,9 @@ GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src, bool
void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
m_RenderData.pMonitor = pMonitor;
- TRACY_GPU_ZONE("RenderBegin");
+ static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur:enabled")->intValue;
- if (eglGetCurrentContext() != wlr_egl_get_context(g_pCompositor->m_sWLREGL)) {
- eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL));
- }
+ TRACY_GPU_ZONE("RenderBegin");
glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
@@ -118,19 +128,16 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
m_RenderData.pCurrentMonData = &m_mMonitorRenderResources[pMonitor];
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, &m_iCurrentOutputFb);
- m_iWLROutputFb = m_iCurrentOutputFb;
-
// ensure a framebuffer for the monitor exists
- if (!m_mMonitorRenderResources.contains(pMonitor) || m_RenderData.pCurrentMonData->primaryFB.m_vSize != pMonitor->vecPixelSize) {
+ if (!m_mMonitorRenderResources.contains(pMonitor) || m_RenderData.pCurrentMonData->offloadFB.m_vSize != pMonitor->vecPixelSize) {
m_RenderData.pCurrentMonData->stencilTex.allocate();
- m_RenderData.pCurrentMonData->primaryFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
+ m_RenderData.pCurrentMonData->offloadFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->mirrorFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->mirrorSwapFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->offMainFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
- m_RenderData.pCurrentMonData->primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
+ m_RenderData.pCurrentMonData->offloadFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->offMainFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
@@ -144,19 +151,37 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
if (!m_RenderData.pCurrentMonData->m_bShadersInitialized)
initShaders();
- // bind the primary Hypr Framebuffer
- m_RenderData.pCurrentMonData->primaryFB.bind();
-
m_RenderData.damage.set(*pDamage);
m_bFakeFrame = fake;
- m_RenderData.currentFB = &m_RenderData.pCurrentMonData->primaryFB;
-
if (m_bReloadScreenShader) {
m_bReloadScreenShader = false;
applyScreenShader(g_pConfigManager->getString("decoration:screen_shader"));
}
+
+ const auto PRBO = g_pHyprRenderer->getCurrentRBO();
+
+ if (m_sFinalScreenShader.program > 0 || m_bFakeFrame || m_RenderData.mouseZoomFactor != 1.0 || pMonitor->vecPixelSize != PRBO->getFB()->m_vSize ||
+ (*PBLUR != 0 && !pMonitor->solitaryClient /* TODO: revisit when possible */)) {
+ // we have to offload
+ // bind the primary Hypr Framebuffer
+ m_RenderData.pCurrentMonData->offloadFB.bind();
+ m_RenderData.currentFB = &m_RenderData.pCurrentMonData->offloadFB;
+ m_bOffloadedFramebuffer = true;
+ } else {
+ // we can render to the rbo directly
+ const auto PFBO = PRBO->getFB();
+ m_RenderData.currentFB = PFBO;
+ if (PFBO->m_pStencilTex != &m_RenderData.pCurrentMonData->stencilTex) {
+ PFBO->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
+ PFBO->addStencil();
+ }
+ PRBO->bindFB();
+ m_bOffloadedFramebuffer = false;
+ }
+
+ m_RenderData.mainFB = m_RenderData.currentFB;
}
void CHyprOpenGLImpl::end() {
@@ -164,14 +189,15 @@ void CHyprOpenGLImpl::end() {
TRACY_GPU_ZONE("RenderEnd");
+ if (!m_RenderData.pMonitor->mirrors.empty())
+ saveBufferForMirror(); // save with original damage region
+
// end the render, copy the data to the WLR framebuffer
- if (!m_bFakeFrame) {
+ if (m_bOffloadedFramebuffer && !m_bFakeFrame) {
m_RenderData.damage = m_RenderData.pMonitor->lastFrameDamage;
- if (!m_RenderData.pMonitor->mirrors.empty())
- saveBufferForMirror(); // save with original damage region
+ g_pHyprRenderer->getCurrentRBO()->bindFB();
- glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
if (m_RenderData.mouseZoomFactor != 1.f) {
@@ -199,9 +225,9 @@ void CHyprOpenGLImpl::end() {
blend(false);
if (m_sFinalScreenShader.program < 1)
- renderTexturePrimitive(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox);
+ renderTexturePrimitive(m_RenderData.pCurrentMonData->offloadFB.m_cTex, &monbox);
else
- renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f);
+ renderTexture(m_RenderData.pCurrentMonData->offloadFB.m_cTex, &monbox, 1.f);
blend(true);
@@ -212,15 +238,10 @@ void CHyprOpenGLImpl::end() {
// reset our data
m_RenderData.pMonitor = nullptr;
- m_iWLROutputFb = 0;
m_RenderData.mouseZoomFactor = 1.f;
m_RenderData.mouseZoomUseMouse = true;
}
-void CHyprOpenGLImpl::bindWlrOutputFb() {
- glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
-}
-
void CHyprOpenGLImpl::initShaders() {
GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
m_RenderData.pCurrentMonData->m_shQUAD.program = prog;
@@ -501,8 +522,7 @@ void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CColor& col, int round
CFramebuffer* POUTFB = blurMainFramebufferWithDamage(blurA, &damage);
- // bind primary
- m_RenderData.pCurrentMonData->primaryFB.bind();
+ m_RenderData.currentFB->bind();
// make a stencil for rounded corners to work with blur
scissor((CBox*)nullptr); // allow the entire window and stencil to render
@@ -553,7 +573,7 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CColor& col, CRegion
float matrix[9];
wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
- m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
+ m_RenderData.pMonitor->projMatrix.data()); // TODO: write own, don't use WLR here
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -640,7 +660,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, CBox*
// get transform
const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
float matrix[9];
- wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
+ wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->projMatrix.data());
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -801,7 +821,7 @@ void CHyprOpenGLImpl::renderTexturePrimitive(const CTexture& tex, CBox* pBox) {
// get transform
const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
float matrix[9];
- wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
+ wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->projMatrix.data());
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -855,7 +875,7 @@ void CHyprOpenGLImpl::renderTextureMatte(const CTexture& tex, CBox* pBox, CFrame
// get transform
const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
float matrix[9];
- wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
+ wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->projMatrix.data());
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -914,7 +934,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
const auto TRANSFORM = wlr_output_transform_invert(m_RenderData.pMonitor->transform);
float matrix[9];
CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
- wlr_matrix_project_box(matrix, MONITORBOX.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
+ wlr_matrix_project_box(matrix, MONITORBOX.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->projMatrix.data());
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -947,9 +967,9 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
glActiveTexture(GL_TEXTURE0);
- glBindTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex.m_iTarget, m_RenderData.pCurrentMonData->primaryFB.m_cTex.m_iTexID);
+ glBindTexture(m_RenderData.currentFB->m_cTex.m_iTarget, m_RenderData.currentFB->m_cTex.m_iTexID);
- glTexParameteri(m_RenderData.pCurrentMonData->primaryFB.m_cTex.m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(m_RenderData.currentFB->m_cTex.m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glUseProgram(m_RenderData.pCurrentMonData->m_shBLURPREPARE.program);
@@ -1225,7 +1245,7 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 1, &fakeDamage, 0, false, true, false);
m_bEndFrame = false;
- m_RenderData.pCurrentMonData->primaryFB.bind();
+ m_RenderData.currentFB->bind();
m_RenderData.pCurrentMonData->blurFBDirty = false;
@@ -1321,8 +1341,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, CBox* pBox, flo
POUTFB = &m_RenderData.pCurrentMonData->blurFB;
}
- // bind primary
- m_RenderData.pCurrentMonData->primaryFB.bind();
+ m_RenderData.currentFB->bind();
// make a stencil for rounded corners to work with blur
scissor((CBox*)nullptr); // allow the entire window and stencil to render
@@ -1404,7 +1423,7 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
float matrix[9];
wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
- m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
+ m_RenderData.pMonitor->projMatrix.data()); // TODO: write own, don't use WLR here
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -1744,7 +1763,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
float matrix[9];
wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
- m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
+ m_RenderData.pMonitor->projMatrix.data()); // TODO: write own, don't use WLR here
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -1811,11 +1830,11 @@ void CHyprOpenGLImpl::saveBufferForMirror() {
blend(false);
- renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f, 0, false, false);
+ renderTexture(m_RenderData.currentFB->m_cTex, &monbox, 1.f, 0, false, false);
blend(true);
- m_RenderData.pCurrentMonData->primaryFB.bind();
+ m_RenderData.currentFB->bind();
}
void CHyprOpenGLImpl::renderMirrored() {
@@ -1974,7 +1993,7 @@ void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {
wlr_output_attach_render(pMonitor->output, nullptr);
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].mirrorFB.release();
- g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].primaryFB.release();
+ g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].offloadFB.release();
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].mirrorSwapFB.release();
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].monitorMirrorFB.release();
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].blurFB.release();
@@ -2014,8 +2033,8 @@ void CHyprOpenGLImpl::renderOffToMain(CFramebuffer* off) {
}
void CHyprOpenGLImpl::bindBackOnMain() {
- m_RenderData.pCurrentMonData->primaryFB.bind();
- m_RenderData.currentFB = &m_RenderData.pCurrentMonData->primaryFB;
+ m_RenderData.mainFB->bind();
+ m_RenderData.currentFB = m_RenderData.mainFB;
}
void CHyprOpenGLImpl::setMonitorTransformEnabled(bool enabled) {
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 8c412302..4311e16c 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -14,6 +14,9 @@
#include "Texture.hpp"
#include "Framebuffer.hpp"
#include "Transformer.hpp"
+#include "Renderbuffer.hpp"
+
+#include <GLES2/gl2ext.h>
#include "../debug/TracyDefines.hpp"
@@ -39,7 +42,7 @@ struct SRenderModifData {
};
struct SMonitorRenderData {
- CFramebuffer primaryFB;
+ CFramebuffer offloadFB;
CFramebuffer mirrorFB; // these are used for some effects,
CFramebuffer mirrorSwapFB; // etc
CFramebuffer offMainFB;
@@ -80,6 +83,7 @@ struct SCurrentRenderData {
SMonitorRenderData* pCurrentMonData = nullptr;
CFramebuffer* currentFB = nullptr;
+ CFramebuffer* mainFB = nullptr;
CRegion damage;
@@ -105,7 +109,6 @@ class CHyprOpenGLImpl {
void begin(CMonitor*, CRegion*, bool fake = false);
void end();
- void bindWlrOutputFb();
void renderRect(CBox*, const CColor&, int round = 0);
void renderRectWithBlur(CBox*, const CColor&, int round = 0, float blurA = 1.f);
@@ -157,7 +160,6 @@ class CHyprOpenGLImpl {
SCurrentRenderData m_RenderData;
GLint m_iCurrentOutputFb = 0;
- GLint m_iWLROutputFb = 0;
bool m_bReloadScreenShader = true; // at launch it can be set
@@ -169,6 +171,11 @@ class CHyprOpenGLImpl {
std::unordered_map<CMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
std::unordered_map<CMonitor*, CTexture> m_mMonitorBGTextures;
+ struct {
+ PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES = nullptr;
+ PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR = nullptr;
+ } m_sProc;
+
private:
std::list<GLuint> m_lBuffers;
std::list<GLuint> m_lTextures;
@@ -176,10 +183,11 @@ class CHyprOpenGLImpl {
int m_iDRMFD;
std::string m_szExtensions;
- bool m_bFakeFrame = false;
- bool m_bEndFrame = false;
- bool m_bApplyFinalShader = false;
- bool m_bBlend = false;
+ bool m_bFakeFrame = false;
+ bool m_bEndFrame = false;
+ bool m_bApplyFinalShader = false;
+ bool m_bBlend = false;
+ bool m_bOffloadedFramebuffer = false;
CShader m_sFinalScreenShader;
CTimer m_tGlobalTimer;
diff --git a/src/render/Renderbuffer.cpp b/src/render/Renderbuffer.cpp
new file mode 100644
index 00000000..0643904b
--- /dev/null
+++ b/src/render/Renderbuffer.cpp
@@ -0,0 +1,81 @@
+#include "Renderbuffer.hpp"
+#include "OpenGL.hpp"
+#include "../Compositor.hpp"
+
+#include <dlfcn.h>
+
+CRenderbuffer::~CRenderbuffer() {
+ if (eglGetCurrentContext() != wlr_egl_get_context(g_pCompositor->m_sWLREGL))
+ eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL));
+
+ m_sFramebuffer.release();
+ glDeleteRenderbuffers(1, &m_iRBO);
+
+ g_pHyprOpenGL->m_sProc.eglDestroyImageKHR(wlr_egl_get_display(g_pCompositor->m_sWLREGL), m_iImage);
+}
+
+CRenderbuffer::CRenderbuffer(wlr_buffer* buffer, uint32_t format) : m_pWlrBuffer(buffer) {
+
+ // EVIL, but we can't include a hidden header because nixos is fucking special
+ static EGLImageKHR (*PWLREGLCREATEIMAGEFROMDMABUF)(wlr_egl*, wlr_dmabuf_attributes*, bool*);
+ static bool symbolFound = false;
+ if (!symbolFound) {
+ PWLREGLCREATEIMAGEFROMDMABUF = reinterpret_cast<EGLImageKHR (*)(wlr_egl*, wlr_dmabuf_attributes*, bool*)>(dlsym(RTLD_DEFAULT, "wlr_egl_create_image_from_dmabuf"));
+
+ symbolFound = true;
+
+ RASSERT(PWLREGLCREATEIMAGEFROMDMABUF, "wlr_egl_create_image_from_dmabuf was not found in wlroots!");
+
+ Debug::log(LOG, "CRenderbuffer: wlr_egl_create_image_from_dmabuf found at {:x}", (uintptr_t)PWLREGLCREATEIMAGEFROMDMABUF);
+ }
+ // end evil hack
+
+ struct wlr_dmabuf_attributes dmabuf = {0};
+ if (!wlr_buffer_get_dmabuf(buffer, &dmabuf))
+ throw std::runtime_error("wlr_buffer_get_dmabuf failed");
+
+ bool externalOnly;
+ m_iImage = PWLREGLCREATEIMAGEFROMDMABUF(g_pCompositor->m_sWLREGL, &dmabuf, &externalOnly);
+ if (m_iImage == EGL_NO_IMAGE_KHR)
+ throw std::runtime_error("wlr_egl_create_image_from_dmabuf failed");
+
+ glGenRenderbuffers(1, &m_iRBO);
+ glBindRenderbuffer(GL_RENDERBUFFER, m_iRBO);
+ g_pHyprOpenGL->m_sProc.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, (GLeglImageOES)m_iImage);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+
+ glGenFramebuffers(1, &m_sFramebuffer.m_iFb);
+ m_sFramebuffer.m_vSize = {buffer->width, buffer->height};
+ m_sFramebuffer.bind();
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_iRBO);
+
+ if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
+ throw std::runtime_error("rbo: glCheckFramebufferStatus failed");
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ hyprListener_destroyBuffer.initCallback(
+ &buffer->events.destroy, [](void* owner, void* data) { g_pHyprRenderer->onRenderbufferDestroy((CRenderbuffer*)owner); }, this, "CRenderbuffer");
+}
+
+void CRenderbuffer::bind() {
+ glBindRenderbuffer(GL_RENDERBUFFER, m_iRBO);
+ bindFB();
+}
+
+void CRenderbuffer::bindFB() {
+ m_sFramebuffer.bind();
+}
+
+void CRenderbuffer::unbind() {
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+#ifndef GLES2
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+#else
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+#endif
+}
+
+CFramebuffer* CRenderbuffer::getFB() {
+ return &m_sFramebuffer;
+} \ No newline at end of file
diff --git a/src/render/Renderbuffer.hpp b/src/render/Renderbuffer.hpp
new file mode 100644
index 00000000..d8df8ca5
--- /dev/null
+++ b/src/render/Renderbuffer.hpp
@@ -0,0 +1,25 @@
+#pragma once
+
+#include "Framebuffer.hpp"
+
+class CMonitor;
+
+class CRenderbuffer {
+ public:
+ CRenderbuffer(wlr_buffer* buffer, uint32_t format);
+ ~CRenderbuffer();
+
+ void bind();
+ void bindFB();
+ void unbind();
+ CFramebuffer* getFB();
+
+ wlr_buffer* m_pWlrBuffer = nullptr;
+
+ DYNLISTENER(destroyBuffer);
+
+ private:
+ EGLImageKHR m_iImage = 0;
+ GLuint m_iRBO = 0;
+ CFramebuffer m_sFramebuffer;
+}; \ No newline at end of file
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 73c6ca25..128f36ef 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -845,8 +845,8 @@ bool CHyprRenderer::attemptDirectScanout(CMonitor* pMonitor) {
}
void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
- static std::chrono::high_resolution_clock::time_point startRender = std::chrono::high_resolution_clock::now();
- static std::chrono::high_resolution_clock::time_point startRenderOverlay = std::chrono::high_resolution_clock::now();
+ static std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now();
+ static std::chrono::high_resolution_clock::time_point renderStartOverlay = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now();
static auto* const PDEBUGOVERLAY = &g_pConfigManager->getConfigValuePtr("debug:overlay")->intValue;
@@ -887,7 +887,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
firstLaunchAnimActive = false;
}
- startRender = std::chrono::high_resolution_clock::now();
+ renderStart = std::chrono::high_resolution_clock::now();
if (*PDEBUGOVERLAY == 1) {
g_pDebugOverlay->frameData(pMonitor);
@@ -991,7 +991,6 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
// check the damage
CRegion damage;
bool hasChanged = pMonitor->output->needs_frame || pixman_region32_not_empty(&pMonitor->damage.current);
- int bufferAge;
if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE && pMonitor->forceFullFrames == 0 && damageBlinkCleanup == 0)
return;
@@ -1007,16 +1006,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
if (UNLOCK_SC)
wlr_output_lock_software_cursors(pMonitor->output, true);
- if (!wlr_output_attach_render(pMonitor->output, &bufferAge)) {
- Debug::log(ERR, "Couldn't attach render to display {} ???", pMonitor->szName);
-
- if (UNLOCK_SC)
- wlr_output_lock_software_cursors(pMonitor->output, false);
-
- return;
- }
-
- wlr_damage_ring_get_buffer_damage(&pMonitor->damage, bufferAge, damage.pixman());
+ wlr_damage_ring_get_buffer_damage(&pMonitor->damage, m_iLastBufferAge, damage.pixman());
pMonitor->renderingActive = true;
@@ -1062,7 +1052,25 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
TRACY_GPU_ZONE("Render");
- g_pHyprOpenGL->begin(pMonitor, &damage);
+ if (pMonitor == g_pCompositor->getMonitorFromCursor())
+ g_pHyprOpenGL->m_RenderData.mouseZoomFactor = std::clamp(*PZOOMFACTOR, 1.f, INFINITY);
+ else
+ g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f;
+
+ if (zoomInFactorFirstLaunch > 1.f) {
+ g_pHyprOpenGL->m_RenderData.mouseZoomFactor = zoomInFactorFirstLaunch;
+ g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = false;
+ g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
+ }
+
+ if (!beginRender(pMonitor, damage, RENDER_MODE_NORMAL)) {
+ Debug::log(ERR, "renderer: couldn't beginRender()!");
+
+ if (UNLOCK_SC)
+ wlr_output_lock_software_cursors(pMonitor->output, false);
+
+ return;
+ }
EMIT_HOOK_EVENT("render", RENDER_BEGIN);
@@ -1097,7 +1105,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
// for drawing the debug overlay
if (pMonitor == g_pCompositor->m_vMonitors.front().get() && *PDEBUGOVERLAY == 1) {
- startRenderOverlay = std::chrono::high_resolution_clock::now();
+ renderStartOverlay = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->draw();
endRenderOverlay = std::chrono::high_resolution_clock::now();
}
@@ -1118,35 +1126,22 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
renderCursor = renderCursor && shouldRenderCursor();
- if (renderCursor && wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y)) {
+ if (renderCursor) {
TRACY_GPU_ZONE("RenderCursor");
bool lockSoftware = pMonitor == g_pCompositor->getMonitorFromCursor() && *PZOOMFACTOR != 1.f;
if (lockSoftware) {
wlr_output_lock_software_cursors(pMonitor->output, true);
- wlr_output_render_software_cursors(pMonitor->output, NULL);
+ g_pHyprRenderer->renderSoftwareCursors(pMonitor, g_pHyprOpenGL->m_RenderData.damage);
wlr_output_lock_software_cursors(pMonitor->output, false);
} else
- wlr_output_render_software_cursors(pMonitor->output, NULL);
-
- wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
- }
-
- if (pMonitor == g_pCompositor->getMonitorFromCursor())
- g_pHyprOpenGL->m_RenderData.mouseZoomFactor = std::clamp(*PZOOMFACTOR, 1.f, INFINITY);
- else
- g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f;
-
- if (zoomInFactorFirstLaunch > 1.f) {
- g_pHyprOpenGL->m_RenderData.mouseZoomFactor = zoomInFactorFirstLaunch;
- g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = false;
- g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
+ g_pHyprRenderer->renderSoftwareCursors(pMonitor, g_pHyprOpenGL->m_RenderData.damage);
}
EMIT_HOOK_EVENT("render", RENDER_LAST_MOMENT);
- g_pHyprOpenGL->end();
+ endRender();
TRACY_GPU_COLLECT;
@@ -1192,12 +1187,12 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
pMonitor->pendingFrame = false;
- const float µs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - startRender).count() / 1000.f;
+ const float µs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000.f;
g_pDebugOverlay->renderData(pMonitor, µs);
if (*PDEBUGOVERLAY == 1) {
if (pMonitor == g_pCompositor->m_vMonitors.front().get()) {
- const float µsNoOverlay = µs - std::chrono::duration_cast<std::chrono::nanoseconds>(endRenderOverlay - startRenderOverlay).count() / 1000.f;
+ const float µsNoOverlay = µs - std::chrono::duration_cast<std::chrono::nanoseconds>(endRenderOverlay - renderStartOverlay).count() / 1000.f;
g_pDebugOverlay->renderDataNoOverlay(pMonitor, µsNoOverlay);
} else {
g_pDebugOverlay->renderDataNoOverlay(pMonitor, µs);
@@ -1957,6 +1952,8 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
pMonitor->vecPixelSize = Vector2D(transformedBox.width, transformedBox.height);
}
+ pMonitor->updateMatrix();
+
// update renderer (here because it will call rollback, so we cannot do this before committing)
g_pHyprOpenGL->destroyMonitorResources(pMonitor);
@@ -2191,3 +2188,99 @@ void CHyprRenderer::recheckSolitaryForMonitor(CMonitor* pMonitor) {
// found one!
pMonitor->solitaryClient = PCANDIDATE;
}
+
+void CHyprRenderer::renderSoftwareCursors(CMonitor* pMonitor, const CRegion& damage, std::optional<Vector2D> overridePos) {
+ const auto CURSORPOS = overridePos.value_or(g_pInputManager->getMouseCoordsInternal() - pMonitor->vecPosition);
+ wlr_output_cursor* cursor;
+ wl_list_for_each(cursor, &pMonitor->output->cursors, link) {
+ if (!cursor->enabled || !cursor->visible || pMonitor->output->hardware_cursor == cursor)
+ continue;
+
+ if (!cursor->texture)
+ continue;
+
+ CBox cursorBox = CBox{CURSORPOS.x, CURSORPOS.y, cursor->width, cursor->height}.translate({-cursor->hotspot_x, -cursor->hotspot_y});
+
+ g_pHyprOpenGL->renderTexturePrimitive(cursor->texture, &cursorBox);
+ }
+}
+
+CRenderbuffer* CHyprRenderer::getOrCreateRenderbuffer(wlr_buffer* buffer, uint32_t fmt) {
+ auto it = std::find_if(m_vRenderbuffers.begin(), m_vRenderbuffers.end(), [&](const auto& other) { return other->m_pWlrBuffer == buffer; });
+
+ if (it != m_vRenderbuffers.end())
+ return it->get();
+
+ return m_vRenderbuffers.emplace_back(std::make_unique<CRenderbuffer>(buffer, fmt)).get();
+}
+
+bool CHyprRenderer::beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode, wlr_buffer* withBuffer) {
+
+ if (eglGetCurrentContext() != wlr_egl_get_context(g_pCompositor->m_sWLREGL))
+ eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL));
+
+ m_eRenderMode = mode;
+
+ g_pHyprOpenGL->m_RenderData.pMonitor = pMonitor; // has to be set cuz allocs
+
+ if (mode == RENDER_MODE_FULL_FAKE) {
+ wlr_output_attach_render(pMonitor->output, nullptr);
+ g_pHyprOpenGL->begin(pMonitor, &damage, true);
+ return true;
+ }
+
+ if (!withBuffer) {
+ if (!wlr_output_configure_primary_swapchain(pMonitor->output, &pMonitor->output->pending, &pMonitor->output->swapchain))
+ return false;
+
+ m_pCurrentWlrBuffer = wlr_swapchain_acquire(pMonitor->output->swapchain, &m_iLastBufferAge);
+ if (!m_pCurrentWlrBuffer)
+ return false;
+ } else {
+ m_pCurrentWlrBuffer = withBuffer;
+ }
+
+ try {
+ m_pCurrentRenderbuffer = getOrCreateRenderbuffer(m_pCurrentWlrBuffer, pMonitor->drmFormat);
+ } catch (std::exception& e) {
+ wlr_buffer_unlock(m_pCurrentWlrBuffer);
+ return false;
+ }
+
+ m_pCurrentRenderbuffer->bind();
+ g_pHyprOpenGL->begin(pMonitor, &damage);
+
+ return true;
+}
+
+void CHyprRenderer::endRender() {
+ const auto PMONITOR = g_pHyprOpenGL->m_RenderData.pMonitor;
+
+ g_pHyprOpenGL->end();
+
+ if (m_eRenderMode == RENDER_MODE_FULL_FAKE) {
+ wlr_output_rollback(PMONITOR->output);
+ return;
+ }
+
+ glFlush();
+
+ if (m_eRenderMode == RENDER_MODE_NORMAL)
+ wlr_output_state_set_buffer(&PMONITOR->output->pending, m_pCurrentWlrBuffer);
+
+ wlr_buffer_unlock(m_pCurrentWlrBuffer);
+
+ m_pCurrentRenderbuffer->unbind();
+
+ m_pCurrentRenderbuffer = nullptr;
+ m_pCurrentWlrBuffer = nullptr;
+ m_iLastBufferAge = 0;
+}
+
+void CHyprRenderer::onRenderbufferDestroy(CRenderbuffer* rb) {
+ std::erase_if(m_vRenderbuffers, [&](const auto& rbo) { return rbo.get() == rb; });
+}
+
+CRenderbuffer* CHyprRenderer::getCurrentRBO() {
+ return m_pCurrentRenderbuffer;
+} \ No newline at end of file
diff --git a/src/render/Renderer.hpp b/src/render/Renderer.hpp
index f28600b4..6b4f0561 100644
--- a/src/render/Renderer.hpp
+++ b/src/render/Renderer.hpp
@@ -6,6 +6,7 @@
#include "../helpers/Workspace.hpp"
#include "../Window.hpp"
#include "OpenGL.hpp"
+#include "Renderbuffer.hpp"
#include "../helpers/Timer.hpp"
#include "../helpers/Region.hpp"
@@ -27,6 +28,13 @@ enum eRenderPassMode
RENDER_PASS_POPUP
};
+enum eRenderMode
+{
+ RENDER_MODE_NORMAL = 0,
+ RENDER_MODE_FULL_FAKE = 1,
+ RENDER_MODE_TO_BUFFER = 2
+};
+
class CToplevelExportProtocolManager;
class CInputManager;
struct SSessionLockSurface;
@@ -58,6 +66,12 @@ class CHyprRenderer {
void recheckSolitaryForMonitor(CMonitor* pMonitor);
void setCursorSurface(wlr_surface* surf, int hotspotX, int hotspotY);
void setCursorFromName(const std::string& name);
+ void renderSoftwareCursors(CMonitor* pMonitor, const CRegion& damage, std::optional<Vector2D> overridePos = {});
+ void onRenderbufferDestroy(CRenderbuffer* rb);
+ CRenderbuffer* getCurrentRBO();
+
+ bool beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode = RENDER_MODE_NORMAL, wlr_buffer* withBuffer = nullptr);
+ void endRender();
bool m_bWindowRequestedCursorHide = false;
bool m_bBlockSurfaceFeedback = false;
@@ -89,19 +103,26 @@ class CHyprRenderer {
} m_sLastCursorData;
private:
- void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, CBox*);
- void renderWorkspaceWindowsFullscreen(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special)
- void renderWorkspaceWindows(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special)
- void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false);
- void renderLayer(SLayerSurface*, CMonitor*, timespec*);
- void renderSessionLockSurface(SSessionLockSurface*, CMonitor*, timespec*);
- void renderDragIcon(CMonitor*, timespec*);
- void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*);
- void renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const CBox& geometry);
- void renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const Vector2D& translate = {0, 0}, const float& scale = 1.f);
-
- bool m_bHasARenderedCursor = true;
- bool m_bCursorHasSurface = false;
+ void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, CBox*);
+ void renderWorkspaceWindowsFullscreen(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special)
+ void renderWorkspaceWindows(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special)
+ void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false);
+ void renderLayer(SLayerSurface*, CMonitor*, timespec*);
+ void renderSessionLockSurface(SSessionLockSurface*, CMonitor*, timespec*);
+ void renderDragIcon(CMonitor*, timespec*);
+ void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*);
+ void renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const CBox& geometry);
+ void renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const Vector2D& translate = {0, 0}, const float& scale = 1.f);
+
+ bool m_bHasARenderedCursor = true;
+ bool m_bCursorHasSurface = false;
+ CRenderbuffer* m_pCurrentRenderbuffer = nullptr;
+ wlr_buffer* m_pCurrentWlrBuffer = nullptr;
+ eRenderMode m_eRenderMode = RENDER_MODE_NORMAL;
+ int m_iLastBufferAge = 0;
+
+ CRenderbuffer* getOrCreateRenderbuffer(wlr_buffer* buffer, uint32_t fmt);
+ std::vector<std::unique_ptr<CRenderbuffer>> m_vRenderbuffers;
friend class CHyprOpenGLImpl;
friend class CToplevelExportProtocolManager;