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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-04-05 14:33:54 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-04-05 14:33:54 +0200
commit19d946504239e3df1b8afb26d2053fb80dfff19e (patch)
treedf6bfa779d887b43824e519b82702b512e8d1c13 /src/render
parent67343898ff881bbbc767025a033005f45db32a09 (diff)
Rendering textures
Diffstat (limited to 'src/render')
-rw-r--r--src/render/OpenGL.cpp63
-rw-r--r--src/render/OpenGL.hpp3
-rw-r--r--src/render/Renderer.cpp18
-rw-r--r--src/render/Texture.cpp22
-rw-r--r--src/render/Texture.hpp21
5 files changed, 116 insertions, 11 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 5a7f11d2..b86a69d7 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -152,7 +152,7 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
glUseProgram(m_shQUAD.program);
glUniformMatrix3fv(m_shQUAD.proj, 1, GL_FALSE, glMatrix);
- glUniform4f(m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.r / 255.f, col.a / 255.f);
+ glUniform4f(m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
@@ -161,4 +161,65 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(m_shQUAD.posAttrib);
+}
+
+void CHyprOpenGLImpl::renderTexture(wlr_texture* tex,float matrix[9], float alpha) {
+ RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
+
+ renderTexture(CTexture(tex), matrix, alpha);
+}
+
+void CHyprOpenGLImpl::renderTexture(const CTexture& tex, float matrix[9], float alpha) {
+ RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
+ RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
+
+ float glMatrix[9];
+ wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
+ wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
+
+ wlr_matrix_transpose(glMatrix, glMatrix);
+
+ CShader* shader = nullptr;
+
+ switch (tex.m_iType) {
+ case TEXTURE_RGBA:
+ shader = &m_shRGBA;
+ glEnable(GL_BLEND);
+ break;
+ case TEXTURE_RGBX:
+ shader = &m_shRGBX;
+ if (alpha == 255.f)
+ glDisable(GL_BLEND);
+ break;
+ case TEXTURE_EXTERNAL:
+ shader = &m_shEXT;
+ glEnable(GL_BLEND);
+ break;
+ default:
+ RASSERT(false, "tex.m_iTarget unsupported!");
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(tex.m_iTarget, tex.m_iTexID);
+
+ glTexParameteri(tex.m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ glUseProgram(shader->program);
+
+ glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
+ glUniform1i(shader->tex, 0);
+ glUniform1f(shader->alpha, alpha / 255.f);
+
+ glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
+ glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
+
+ glEnableVertexAttribArray(shader->posAttrib);
+ glEnableVertexAttribArray(shader->texAttrib);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ glDisableVertexAttribArray(shader->posAttrib);
+ glDisableVertexAttribArray(shader->texAttrib);
+
+ glBindTexture(tex.m_iTarget, 0);
} \ No newline at end of file
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index dd380658..c3e1b987 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -8,6 +8,7 @@
#include "Shaders.hpp"
#include "Shader.hpp"
+#include "Texture.hpp"
inline const float matrixFlip180[] = {
1.0f, 0.0f, 0.0f,
@@ -35,6 +36,8 @@ public:
void end();
void renderRect(wlr_box*, const CColor&);
+ void renderTexture(wlr_texture*, float matrix[9], float a);
+ void renderTexture(const CTexture&, float matrix[9], float a);
void clear(const CColor&);
void scissor(const wlr_box*);
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 974ab663..864a678e 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -21,7 +21,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
wlr_box windowBox;
if (RDATA->surface && surface == RDATA->surface) {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
- wlr_renderer_scissor(g_pCompositor->m_sWLRRenderer, &windowBox);
+ g_pHyprOpenGL->scissor(&windowBox);
} else {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, surface->current.width, surface->current.height};
}
@@ -31,13 +31,13 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
float matrix[9];
wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, RDATA->output->transform_matrix);
- wlr_render_texture_with_matrix(g_pCompositor->m_sWLRRenderer, TEXTURE, matrix, 1); // TODO: fadein/out
+ g_pHyprOpenGL->renderTexture(TEXTURE, matrix, 255.f); // TODO: fadeinout
wlr_surface_send_frame_done(surface, RDATA->when);
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
- wlr_renderer_scissor(g_pCompositor->m_sWLRRenderer, nullptr);
+ g_pHyprOpenGL->scissor(nullptr);
}
bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
@@ -395,29 +395,27 @@ void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor) {
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
- const auto BORDERCOL = pWindow->m_cRealBorderColor.getAsHex();
-
- const float BORDERWLRCOL[4] = {RED(BORDERCOL), GREEN(BORDERCOL), BLUE(BORDERCOL), ALPHA(BORDERCOL)};
+ const auto BORDERCOL = pWindow->m_cRealBorderColor;
Vector2D correctPos = pWindow->m_vRealPosition - pMonitor->vecPosition;
// top
wlr_box border = {correctPos.x - BORDERSIZE, correctPos.y - BORDERSIZE, pWindow->m_vRealSize.x + 2 * BORDERSIZE, BORDERSIZE};
- wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
+ g_pHyprOpenGL->renderRect(&border, BORDERCOL);
// bottom
border.y = correctPos.y + pWindow->m_vRealSize.y;
- wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
+ g_pHyprOpenGL->renderRect(&border, BORDERCOL);
// left
border.y = correctPos.y;
border.width = BORDERSIZE;
border.height = pWindow->m_vRealSize.y;
- wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
+ g_pHyprOpenGL->renderRect(&border, BORDERCOL);
// right
border.x = correctPos.x + pWindow->m_vRealSize.x;
- wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
+ g_pHyprOpenGL->renderRect(&border, BORDERCOL);
}
void damageSurfaceIter(struct wlr_surface* surface, int x, int y, void* data) {
diff --git a/src/render/Texture.cpp b/src/render/Texture.cpp
new file mode 100644
index 00000000..6d47c4a8
--- /dev/null
+++ b/src/render/Texture.cpp
@@ -0,0 +1,22 @@
+#include "Texture.hpp"
+
+CTexture::CTexture() {
+ // naffin'
+}
+
+CTexture::CTexture(wlr_texture* tex) {
+ RASSERT(wlr_texture_is_gles2(tex), "wlr_texture provided to CTexture that isn't GLES2!");
+ wlr_gles2_texture_attribs attrs;
+ wlr_gles2_texture_get_attribs(tex, &attrs);
+
+ m_iTarget = attrs.target;
+ m_iTexID = attrs.tex;
+
+ if (m_iTarget == GL_TEXTURE_2D) {
+ m_iType = attrs.has_alpha ? TEXTURE_RGBA : TEXTURE_RGBX;
+ } else {
+ m_iType = TEXTURE_EXTERNAL;
+ }
+
+ m_vSize = Vector2D(tex->width, tex->height);
+} \ No newline at end of file
diff --git a/src/render/Texture.hpp b/src/render/Texture.hpp
new file mode 100644
index 00000000..dbdf715a
--- /dev/null
+++ b/src/render/Texture.hpp
@@ -0,0 +1,21 @@
+#pragma once
+
+#include "../defines.hpp"
+
+enum TEXTURETYPE {
+ TEXTURE_INVALID, // Invalid
+ TEXTURE_RGBA, // 4 channels
+ TEXTURE_RGBX, // discard A
+ TEXTURE_EXTERNAL, // EGLImage
+};
+
+class CTexture {
+public:
+ CTexture();
+ CTexture(wlr_texture*);
+
+ TEXTURETYPE m_iType = TEXTURE_RGBA;
+ GLenum m_iTarget = GL_TEXTURE_2D;
+ GLuint m_iTexID = 0;
+ Vector2D m_vSize;
+}; \ No newline at end of file