diff options
| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-11-26 17:56:43 +0000 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-11-26 17:57:02 +0000 |
| commit | 0948b078e1789605c42746a024df6039bb566b45 (patch) | |
| tree | e3e1a0dfe0cf748343b290f30ef85824993145c8 /src/render | |
| parent | 52c03569007f3df1a3fc740450db9b4b81d06ca7 (diff) | |
added border gradients
Diffstat (limited to 'src/render')
| -rw-r--r-- | src/render/OpenGL.cpp | 44 | ||||
| -rw-r--r-- | src/render/OpenGL.hpp | 4 | ||||
| -rw-r--r-- | src/render/Renderer.cpp | 12 | ||||
| -rw-r--r-- | src/render/Shader.hpp | 4 | ||||
| -rw-r--r-- | src/render/shaders/Border.hpp | 20 |
5 files changed, 60 insertions, 24 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 8010f9ca..676a49a9 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -239,7 +239,9 @@ void CHyprOpenGLImpl::initShaders() { m_RenderData.pCurrentMonData->m_shBORDER1.fullSize = glGetUniformLocation(prog, "fullSize"); m_RenderData.pCurrentMonData->m_shBORDER1.radius = glGetUniformLocation(prog, "radius"); m_RenderData.pCurrentMonData->m_shBORDER1.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample"); - m_RenderData.pCurrentMonData->m_shBORDER1.color = glGetUniformLocation(prog, "color"); + m_RenderData.pCurrentMonData->m_shBORDER1.gradient = glGetUniformLocation(prog, "gradient"); + m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength = glGetUniformLocation(prog, "gradientLength"); + m_RenderData.pCurrentMonData->m_shBORDER1.angle = glGetUniformLocation(prog, "angle"); m_RenderData.pCurrentMonData->m_bShadersInitialized = true; @@ -804,7 +806,7 @@ void pushVert2D(float x, float y, float* arr, int& counter, wlr_box* box) { counter++; } -void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) { +void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad, int round, float a) { RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!"); RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!"); @@ -819,27 +821,13 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) { int scaledBorderSize = *PBORDERSIZE * m_RenderData.pMonitor->scale; - if (round < 1) { - // zero rounding, just lines - wlr_box borderbox = {box->x - scaledBorderSize, box->y - scaledBorderSize, scaledBorderSize, box->height + 2 * scaledBorderSize}; - renderRect(&borderbox, col, 0); // left - borderbox = {box->x, box->y - (int)scaledBorderSize, box->width + (int)scaledBorderSize, (int)scaledBorderSize}; - renderRect(&borderbox, col, 0); // top - borderbox = {box->x + box->width, box->y, (int)scaledBorderSize, box->height + (int)scaledBorderSize}; - renderRect(&borderbox, col, 0); // right - borderbox = {box->x, box->y + box->height, box->width, (int)scaledBorderSize}; - renderRect(&borderbox, col, 0); // bottom - - return; - } - // adjust box box->x -= scaledBorderSize; box->y -= scaledBorderSize; box->width += 2 * scaledBorderSize; box->height += 2 * scaledBorderSize; - round += scaledBorderSize; + round += round == 0 ? 0 : scaledBorderSize; float matrix[9]; wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here @@ -858,7 +846,19 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) { wlr_matrix_transpose(glMatrix, glMatrix); glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix); #endif - glUniform4f(m_RenderData.pCurrentMonData->m_shBORDER1.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f); + + // TODO: make gradients already in 0 ... 1 and just pass vec.data(), alpha in shader + float* gradientValues = (float*)malloc(sizeof(float) * grad.m_vColors.size() * 4); + for (size_t i = 0; i < grad.m_vColors.size(); ++i) { + gradientValues[i * 4] = grad.m_vColors[i].r / 255.f; + gradientValues[i * 4 + 1] = grad.m_vColors[i].g / 255.f; + gradientValues[i * 4 + 2] = grad.m_vColors[i].b / 255.f; + gradientValues[i * 4 + 3] = grad.m_vColors[i].a / 255.f * a; + } + + glUniform4fv(m_RenderData.pCurrentMonData->m_shBORDER1.gradient, grad.m_vColors.size(), gradientValues); + glUniform1i(m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength, grad.m_vColors.size()); + glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.angle, grad.m_fAngle); wlr_box transformedBox; wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform), @@ -906,6 +906,14 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) { glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBORDER1.texAttrib); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + + free(gradientValues); + + // fix back box + box->x += scaledBorderSize; + box->y += scaledBorderSize; + box->width -= 2 * scaledBorderSize; + box->height -= 2 * scaledBorderSize; } void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFramebuffer) { diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 70e6b258..e54b76aa 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -68,6 +68,8 @@ struct SCurrentRenderData { wlr_box clipBox = {}; }; +class CGradientValueData; + class CHyprOpenGLImpl { public: @@ -82,7 +84,7 @@ public: void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool allowCustomUV = false); void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0); void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0); - void renderBorder(wlr_box*, const CColor&, int round); + void renderBorder(wlr_box*, const CGradientValueData&, int round, float a = 1.0); void makeWindowSnapshot(CWindow*); void makeRawWindowSnapshot(CWindow*, CFramebuffer*); diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index eabd03e0..a85ba118 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -300,14 +300,20 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* float rounding = renderdata.dontRound ? 0 : renderdata.rounding == -1 ? *PROUNDING : renderdata.rounding; rounding *= pMonitor->scale; - auto col = g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColor.col(); - col.a *= renderdata.fadeAlpha * renderdata.alpha / 255.f; + auto grad = g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColor; + const bool ANIMATED = g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.isBeingAnimated(); + float a1 = renderdata.fadeAlpha * renderdata.alpha / 255.f * (ANIMATED ? g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.fl() : 1.f); wlr_box windowBox = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h}; scaleBox(&windowBox, pMonitor->scale); - g_pHyprOpenGL->renderBorder(&windowBox, col, rounding); + g_pHyprOpenGL->renderBorder(&windowBox, grad, rounding, a1); + + if (ANIMATED) { + float a2 = 1.f - a1; + g_pHyprOpenGL->renderBorder(&windowBox, g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColorPrevious, rounding, a2); + } } } diff --git a/src/render/Shader.hpp b/src/render/Shader.hpp index cf31ed9c..db98b1f2 100644 --- a/src/render/Shader.hpp +++ b/src/render/Shader.hpp @@ -32,6 +32,10 @@ public: GLint applyTint; GLint tint; + GLint gradient; + GLint gradientLength; + GLint angle; + GLint getUniformLocation(const std::string&); private: diff --git a/src/render/shaders/Border.hpp b/src/render/shaders/Border.hpp index 70ed8baa..a2d61066 100644 --- a/src/render/shaders/Border.hpp +++ b/src/render/shaders/Border.hpp @@ -14,12 +14,28 @@ uniform float radius; uniform float thick; uniform int primitiveMultisample; +uniform vec4 gradient[10]; +uniform int gradientLength; +uniform float angle; + +vec4 getColorForCoord(vec2 normalizedCoord) { + if (gradientLength < 2) + return gradient[0]; + + float sine = sin(angle); + float progress = (normalizedCoord[1] * sine + normalizedCoord[0] * (1.0 - sine)) * float(gradientLength - 1); + int bottom = int(floor(progress)); + int top = bottom + 1; + + return gradient[top] * (progress - float(bottom)) + gradient[bottom] * (float(top) - progress); +} + void main() { highp vec2 pixCoord = vec2(gl_FragCoord); vec2 originalPixCoord = fullSize * v_texcoord; - vec4 pixColor = v_color; + vec4 pixColor = getColorForCoord(v_texcoord); bool done = false; @@ -27,7 +43,7 @@ void main() { pixCoord *= vec2(lessThan(pixCoord, vec2(0.0))) * -2.0 + 1.0; pixCoord -= fullSize * 0.5 - radius; - if (min(pixCoord.x, pixCoord.y) > 0.0) { + if (min(pixCoord.x, pixCoord.y) > 0.0 && radius > 0.0) { float dist = length(pixCoord); |
