diff options
| author | staz <74452129+alyanser@users.noreply.github.com> | 2023-09-03 15:51:48 +0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-03 12:51:48 +0200 |
| commit | 01c6c5ae22b092c683096831978f77b6b532eca6 (patch) | |
| tree | a6d22ebc7a21c5b55aecd3e51b3e5eb7b100ac20 /src/render | |
| parent | 423b129b24a0ff14c5e2898a748b916f892cc0b9 (diff) | |
internal: Revert rounding of window size (#3153)
* Revert "renderer: round coords and size in renderWindow"
This reverts commit fc0c1896e097b3c3b2170ae69d38724e43960fe1.
* Revert "xwaylandmgr: round reported sizes"
This reverts commit 2985e20e6a5868e710aa3bdaa2789a2023010611.
Diffstat (limited to 'src/render')
| -rw-r--r-- | src/render/Renderer.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 7d94cbd4..ed0feea9 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -271,7 +271,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* static auto* const PDIMAROUND = &g_pConfigManager->getConfigValuePtr("decoration:dim_around")->floatValue; static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue; - SRenderData renderdata = {pMonitor, time, std::round(REALPOS.x), std::round(REALPOS.y)}; + SRenderData renderdata = {pMonitor, time, REALPOS.x, REALPOS.y}; if (ignorePosition) { renderdata.x = pMonitor->vecPosition.x; renderdata.y = pMonitor->vecPosition.y; @@ -281,8 +281,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* decorate = false; renderdata.surface = pWindow->m_pWLSurface.wlr(); - renderdata.w = std::round(std::max(pWindow->m_vRealSize.vec().x, 5.0)); // clamp the size to min 5, - renderdata.h = std::round(std::max(pWindow->m_vRealSize.vec().y, 5.0)); // otherwise we'll have issues later with invalid boxes + renderdata.w = std::max(pWindow->m_vRealSize.vec().x, 5.0); // clamp the size to min 5, + renderdata.h = std::max(pWindow->m_vRealSize.vec().y, 5.0); // otherwise we'll have issues later with invalid boxes renderdata.dontRound = (pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) || (!pWindow->m_sSpecialRenderData.rounding); renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (pWindow->m_bPinned ? 1.f : PWORKSPACE->m_fAlpha.fl()); renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl(); |
