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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-11-26 19:37:20 +0000
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-11-26 19:37:20 +0000
commitafe688e6ab3e021feca8c398d31469109a32a41b (patch)
tree862af1e38a9131675f92eee160752f097e495c85 /src/render/shaders
parent493fc009533b5d5b94c5d11d32bcd730094e5669 (diff)
allow 360 degrees of freedom in gradients
Diffstat (limited to 'src/render/shaders')
-rw-r--r--src/render/shaders/Border.hpp19
1 files changed, 18 insertions, 1 deletions
diff --git a/src/render/shaders/Border.hpp b/src/render/shaders/Border.hpp
index fc48e108..c2be9880 100644
--- a/src/render/shaders/Border.hpp
+++ b/src/render/shaders/Border.hpp
@@ -23,7 +23,24 @@ vec4 getColorForCoord(vec2 normalizedCoord) {
if (gradientLength < 2)
return gradient[0];
- float sine = sin(angle);
+ float finalAng = 0.0;
+
+ if (angle > 4.71 /* 270 deg */) {
+ normalizedCoord[1] = 1.0 - normalizedCoord[1];
+ finalAng = 6.28 - angle;
+ } else if (angle > 3.14 /* 180 deg */) {
+ normalizedCoord[0] = 1.0 - normalizedCoord[0];
+ normalizedCoord[1] = 1.0 - normalizedCoord[1];
+ finalAng = angle - 3.14;
+ } else if (angle > 1.57 /* 90 deg */) {
+ normalizedCoord[0] = 1.0 - normalizedCoord[0];
+ finalAng = 3.14 - angle;
+ } else {
+ finalAng = angle;
+ }
+
+ float sine = sin(finalAng);
+
float progress = (normalizedCoord[1] * sine + normalizedCoord[0] * (1.0 - sine)) * float(gradientLength - 1);
int bottom = int(floor(progress));
int top = bottom + 1;