diff options
| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-11-26 19:37:20 +0000 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-11-26 19:37:20 +0000 |
| commit | afe688e6ab3e021feca8c398d31469109a32a41b (patch) | |
| tree | 862af1e38a9131675f92eee160752f097e495c85 /src/render/shaders | |
| parent | 493fc009533b5d5b94c5d11d32bcd730094e5669 (diff) | |
allow 360 degrees of freedom in gradients
Diffstat (limited to 'src/render/shaders')
| -rw-r--r-- | src/render/shaders/Border.hpp | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/src/render/shaders/Border.hpp b/src/render/shaders/Border.hpp index fc48e108..c2be9880 100644 --- a/src/render/shaders/Border.hpp +++ b/src/render/shaders/Border.hpp @@ -23,7 +23,24 @@ vec4 getColorForCoord(vec2 normalizedCoord) { if (gradientLength < 2) return gradient[0]; - float sine = sin(angle); + float finalAng = 0.0; + + if (angle > 4.71 /* 270 deg */) { + normalizedCoord[1] = 1.0 - normalizedCoord[1]; + finalAng = 6.28 - angle; + } else if (angle > 3.14 /* 180 deg */) { + normalizedCoord[0] = 1.0 - normalizedCoord[0]; + normalizedCoord[1] = 1.0 - normalizedCoord[1]; + finalAng = angle - 3.14; + } else if (angle > 1.57 /* 90 deg */) { + normalizedCoord[0] = 1.0 - normalizedCoord[0]; + finalAng = 3.14 - angle; + } else { + finalAng = angle; + } + + float sine = sin(finalAng); + float progress = (normalizedCoord[1] * sine + normalizedCoord[0] * (1.0 - sine)) * float(gradientLength - 1); int bottom = int(floor(progress)); int top = bottom + 1; |
