From afe688e6ab3e021feca8c398d31469109a32a41b Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Sat, 26 Nov 2022 19:37:20 +0000 Subject: allow 360 degrees of freedom in gradients --- src/render/shaders/Border.hpp | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) (limited to 'src/render/shaders') diff --git a/src/render/shaders/Border.hpp b/src/render/shaders/Border.hpp index fc48e108..c2be9880 100644 --- a/src/render/shaders/Border.hpp +++ b/src/render/shaders/Border.hpp @@ -23,7 +23,24 @@ vec4 getColorForCoord(vec2 normalizedCoord) { if (gradientLength < 2) return gradient[0]; - float sine = sin(angle); + float finalAng = 0.0; + + if (angle > 4.71 /* 270 deg */) { + normalizedCoord[1] = 1.0 - normalizedCoord[1]; + finalAng = 6.28 - angle; + } else if (angle > 3.14 /* 180 deg */) { + normalizedCoord[0] = 1.0 - normalizedCoord[0]; + normalizedCoord[1] = 1.0 - normalizedCoord[1]; + finalAng = angle - 3.14; + } else if (angle > 1.57 /* 90 deg */) { + normalizedCoord[0] = 1.0 - normalizedCoord[0]; + finalAng = 3.14 - angle; + } else { + finalAng = angle; + } + + float sine = sin(finalAng); + float progress = (normalizedCoord[1] * sine + normalizedCoord[0] * (1.0 - sine)) * float(gradientLength - 1); int bottom = int(floor(progress)); int top = bottom + 1; -- cgit v1.2.3