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| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-12-20 02:18:47 +0000 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-12-20 02:18:47 +0000 |
| commit | 4fd90144d13a6a8d34ac77f9340ce7fd397c3464 (patch) | |
| tree | 3709696d68ee8731207e3003084bbc297579b01c /src/render/shaders | |
| parent | 3e2785b9707348e918b61491bee5f69c43be9a66 (diff) | |
touch up the clang format and format all files
Diffstat (limited to 'src/render/shaders')
| -rw-r--r-- | src/render/shaders/Textures.hpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp index 053635b2..42ff8063 100644 --- a/src/render/shaders/Textures.hpp +++ b/src/render/shaders/Textures.hpp @@ -3,7 +3,7 @@ #include <string> inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVarName) -> std::string { - return R"#( + return R"#( // branchless baby! highp vec2 pixCoord = vec2(gl_FragCoord); @@ -30,7 +30,8 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar distances /= 4.0; - )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances; + )#" + + colorVarName + R"#( = )#" + colorVarName + R"#( * distances; } } @@ -66,7 +67,8 @@ void main() { vec4 pixColor = v_color; if (radius > 0.0) { - )#" + ROUNDED_SHADER_FUNC("pixColor") + R"#( + )#" + + ROUNDED_SHADER_FUNC("pixColor") + R"#( } gl_FragColor = pixColor; @@ -114,7 +116,8 @@ void main() { pixColor[2] = pixColor[2] * tint[2]; } - )#" + ROUNDED_SHADER_FUNC("pixColor") + R"#( + )#" + + ROUNDED_SHADER_FUNC("pixColor") + R"#( gl_FragColor = pixColor * alpha; })#"; @@ -149,7 +152,8 @@ void main() { pixColor[2] = pixColor[2] * tint[2]; } - )#" + ROUNDED_SHADER_FUNC("pixColor") + R"#( + )#" + + ROUNDED_SHADER_FUNC("pixColor") + R"#( gl_FragColor = pixColor * alpha; })#"; @@ -234,7 +238,8 @@ void main() { pixColor[2] = pixColor[2] * tint[2]; } - )#" + ROUNDED_SHADER_FUNC("pixColor") + R"#( + )#" + + ROUNDED_SHADER_FUNC("pixColor") + R"#( gl_FragColor = pixColor * alpha; } |
