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authorVaxry <vaxry@vaxry.net>2024-02-15 17:32:27 +0000
committerVaxry <vaxry@vaxry.net>2024-02-15 17:32:34 +0000
commitfbf5ba87ce57752653f3bebf6e2be090c702836e (patch)
treea71aa4ef99f025ceaf53b5d5f23332410cd91282 /src/render/shaders/Shadow.hpp
parenta8dae8f5e198327e5de8508d860234089f31e272 (diff)
shaders: use highp for fragments
Diffstat (limited to 'src/render/shaders/Shadow.hpp')
-rw-r--r--src/render/shaders/Shadow.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/shaders/Shadow.hpp b/src/render/shaders/Shadow.hpp
index 2c7b07b2..0acab6b7 100644
--- a/src/render/shaders/Shadow.hpp
+++ b/src/render/shaders/Shadow.hpp
@@ -3,7 +3,7 @@
#include <string>
inline const std::string FRAGSHADOW = R"#(
-precision mediump float;
+precision highp float;
varying vec4 v_color;
varying vec2 v_texcoord;