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| author | Vaxry <vaxry@vaxry.net> | 2024-02-15 17:32:27 +0000 |
|---|---|---|
| committer | Vaxry <vaxry@vaxry.net> | 2024-02-15 17:32:34 +0000 |
| commit | fbf5ba87ce57752653f3bebf6e2be090c702836e (patch) | |
| tree | a71aa4ef99f025ceaf53b5d5f23332410cd91282 /src/render/shaders/Shadow.hpp | |
| parent | a8dae8f5e198327e5de8508d860234089f31e272 (diff) | |
shaders: use highp for fragments
Diffstat (limited to 'src/render/shaders/Shadow.hpp')
| -rw-r--r-- | src/render/shaders/Shadow.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/shaders/Shadow.hpp b/src/render/shaders/Shadow.hpp index 2c7b07b2..0acab6b7 100644 --- a/src/render/shaders/Shadow.hpp +++ b/src/render/shaders/Shadow.hpp @@ -3,7 +3,7 @@ #include <string> inline const std::string FRAGSHADOW = R"#( -precision mediump float; +precision highp float; varying vec4 v_color; varying vec2 v_texcoord; |
