From fbf5ba87ce57752653f3bebf6e2be090c702836e Mon Sep 17 00:00:00 2001 From: Vaxry Date: Thu, 15 Feb 2024 17:32:27 +0000 Subject: shaders: use highp for fragments --- src/render/shaders/Shadow.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/render/shaders/Shadow.hpp') diff --git a/src/render/shaders/Shadow.hpp b/src/render/shaders/Shadow.hpp index 2c7b07b2..0acab6b7 100644 --- a/src/render/shaders/Shadow.hpp +++ b/src/render/shaders/Shadow.hpp @@ -3,7 +3,7 @@ #include inline const std::string FRAGSHADOW = R"#( -precision mediump float; +precision highp float; varying vec4 v_color; varying vec2 v_texcoord; -- cgit v1.2.3