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| author | Tom Englund <tomenglund26@gmail.com> | 2025-03-26 02:22:09 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-26 02:22:09 +0100 |
| commit | 3fc3521a97eba0fa67da80f17ae7872b1073f08d (patch) | |
| tree | 74b52fe24261ca32cbf60e8f99f5b29a312ee765 /src/render/pass/TexPassElement.hpp | |
| parent | 9a67354fa24b66dc35f2c702be085122d110c38a (diff) | |
pass: remove unusued timeline in texpass (#9734)
remove unused timeline and waitpoint in texpass and especially remove
the passing it to renderTextureInternalWithDamage that implicitly
converted it to bool. setting discardActive and allowCustomUV
Diffstat (limited to 'src/render/pass/TexPassElement.hpp')
| -rw-r--r-- | src/render/pass/TexPassElement.hpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/render/pass/TexPassElement.hpp b/src/render/pass/TexPassElement.hpp index 6faa0872..5f0f490f 100644 --- a/src/render/pass/TexPassElement.hpp +++ b/src/render/pass/TexPassElement.hpp @@ -16,8 +16,6 @@ class CTexPassElement : public IPassElement { int round = 0; float roundingPower = 2.0f; bool flipEndFrame = false; - SP<CSyncTimeline> syncTimeline; - int64_t syncPoint = 0; std::optional<Mat3x3> replaceProjection; CBox clipBox; }; |
