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authorTom Englund <tomenglund26@gmail.com>2025-03-26 02:22:09 +0100
committerGitHub <noreply@github.com>2025-03-26 02:22:09 +0100
commit3fc3521a97eba0fa67da80f17ae7872b1073f08d (patch)
tree74b52fe24261ca32cbf60e8f99f5b29a312ee765 /src/render/pass/TexPassElement.hpp
parent9a67354fa24b66dc35f2c702be085122d110c38a (diff)
pass: remove unusued timeline in texpass (#9734)
remove unused timeline and waitpoint in texpass and especially remove the passing it to renderTextureInternalWithDamage that implicitly converted it to bool. setting discardActive and allowCustomUV
Diffstat (limited to 'src/render/pass/TexPassElement.hpp')
-rw-r--r--src/render/pass/TexPassElement.hpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/render/pass/TexPassElement.hpp b/src/render/pass/TexPassElement.hpp
index 6faa0872..5f0f490f 100644
--- a/src/render/pass/TexPassElement.hpp
+++ b/src/render/pass/TexPassElement.hpp
@@ -16,8 +16,6 @@ class CTexPassElement : public IPassElement {
int round = 0;
float roundingPower = 2.0f;
bool flipEndFrame = false;
- SP<CSyncTimeline> syncTimeline;
- int64_t syncPoint = 0;
std::optional<Mat3x3> replaceProjection;
CBox clipBox;
};