From 3fc3521a97eba0fa67da80f17ae7872b1073f08d Mon Sep 17 00:00:00 2001 From: Tom Englund Date: Wed, 26 Mar 2025 02:22:09 +0100 Subject: pass: remove unusued timeline in texpass (#9734) remove unused timeline and waitpoint in texpass and especially remove the passing it to renderTextureInternalWithDamage that implicitly converted it to bool. setting discardActive and allowCustomUV --- src/render/pass/TexPassElement.hpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/render/pass/TexPassElement.hpp') diff --git a/src/render/pass/TexPassElement.hpp b/src/render/pass/TexPassElement.hpp index 6faa0872..5f0f490f 100644 --- a/src/render/pass/TexPassElement.hpp +++ b/src/render/pass/TexPassElement.hpp @@ -16,8 +16,6 @@ class CTexPassElement : public IPassElement { int round = 0; float roundingPower = 2.0f; bool flipEndFrame = false; - SP syncTimeline; - int64_t syncPoint = 0; std::optional replaceProjection; CBox clipBox; }; -- cgit v1.2.3