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authorTom Englund <tomenglund26@gmail.com>2025-03-26 02:22:09 +0100
committerGitHub <noreply@github.com>2025-03-26 02:22:09 +0100
commit3fc3521a97eba0fa67da80f17ae7872b1073f08d (patch)
tree74b52fe24261ca32cbf60e8f99f5b29a312ee765 /src/render/pass/TexPassElement.cpp
parent9a67354fa24b66dc35f2c702be085122d110c38a (diff)
pass: remove unusued timeline in texpass (#9734)
remove unused timeline and waitpoint in texpass and especially remove the passing it to renderTextureInternalWithDamage that implicitly converted it to bool. setting discardActive and allowCustomUV
Diffstat (limited to 'src/render/pass/TexPassElement.cpp')
-rw-r--r--src/render/pass/TexPassElement.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/render/pass/TexPassElement.cpp b/src/render/pass/TexPassElement.cpp
index 8b577373..01302907 100644
--- a/src/render/pass/TexPassElement.cpp
+++ b/src/render/pass/TexPassElement.cpp
@@ -22,8 +22,7 @@ void CTexPassElement::draw(const CRegion& damage) {
if (data.replaceProjection)
g_pHyprOpenGL->m_RenderData.monitorProjection = *data.replaceProjection;
- g_pHyprOpenGL->renderTextureInternalWithDamage(data.tex, data.box, data.a, data.damage.empty() ? damage : data.damage, data.round, data.roundingPower, data.syncTimeline,
- data.syncPoint);
+ g_pHyprOpenGL->renderTextureInternalWithDamage(data.tex, data.box, data.a, data.damage.empty() ? damage : data.damage, data.round, data.roundingPower);
if (data.replaceProjection)
g_pHyprOpenGL->m_RenderData.monitorProjection = g_pHyprOpenGL->m_RenderData.pMonitor->projMatrix;
}