From 3fc3521a97eba0fa67da80f17ae7872b1073f08d Mon Sep 17 00:00:00 2001 From: Tom Englund Date: Wed, 26 Mar 2025 02:22:09 +0100 Subject: pass: remove unusued timeline in texpass (#9734) remove unused timeline and waitpoint in texpass and especially remove the passing it to renderTextureInternalWithDamage that implicitly converted it to bool. setting discardActive and allowCustomUV --- src/render/pass/TexPassElement.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/render/pass/TexPassElement.cpp') diff --git a/src/render/pass/TexPassElement.cpp b/src/render/pass/TexPassElement.cpp index 8b577373..01302907 100644 --- a/src/render/pass/TexPassElement.cpp +++ b/src/render/pass/TexPassElement.cpp @@ -22,8 +22,7 @@ void CTexPassElement::draw(const CRegion& damage) { if (data.replaceProjection) g_pHyprOpenGL->m_RenderData.monitorProjection = *data.replaceProjection; - g_pHyprOpenGL->renderTextureInternalWithDamage(data.tex, data.box, data.a, data.damage.empty() ? damage : data.damage, data.round, data.roundingPower, data.syncTimeline, - data.syncPoint); + g_pHyprOpenGL->renderTextureInternalWithDamage(data.tex, data.box, data.a, data.damage.empty() ? damage : data.damage, data.round, data.roundingPower); if (data.replaceProjection) g_pHyprOpenGL->m_RenderData.monitorProjection = g_pHyprOpenGL->m_RenderData.pMonitor->projMatrix; } -- cgit v1.2.3