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authorVaxry <43317083+vaxerski@users.noreply.github.com>2024-12-22 17:12:09 +0100
committerGitHub <noreply@github.com>2024-12-22 17:12:09 +0100
commite536b02248f370971716b744968776f6880528be (patch)
tree5e5755b7894eb44f9259cfe0e1d97899148a8a60 /src/render/pass/ShadowPassElement.cpp
parent1cc1a46c2e154a27750b81307040d3bf7ff0f64f (diff)
Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
Diffstat (limited to 'src/render/pass/ShadowPassElement.cpp')
-rw-r--r--src/render/pass/ShadowPassElement.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/render/pass/ShadowPassElement.cpp b/src/render/pass/ShadowPassElement.cpp
new file mode 100644
index 00000000..22910c96
--- /dev/null
+++ b/src/render/pass/ShadowPassElement.cpp
@@ -0,0 +1,19 @@
+#include "ShadowPassElement.hpp"
+#include "../OpenGL.hpp"
+#include "../decorations/CHyprDropShadowDecoration.hpp"
+
+CShadowPassElement::CShadowPassElement(const CShadowPassElement::SShadowData& data_) : data(data_) {
+ ;
+}
+
+void CShadowPassElement::draw(const CRegion& damage) {
+ data.deco->render(g_pHyprOpenGL->m_RenderData.pMonitor.lock(), data.a);
+}
+
+bool CShadowPassElement::needsLiveBlur() {
+ return false;
+}
+
+bool CShadowPassElement::needsPrecomputeBlur() {
+ return false;
+} \ No newline at end of file