From e536b02248f370971716b744968776f6880528be Mon Sep 17 00:00:00 2001 From: Vaxry <43317083+vaxerski@users.noreply.github.com> Date: Sun, 22 Dec 2024 17:12:09 +0100 Subject: Renderer: rewrite render scheduling (#8683) This rewrites renderer scheduling. Occlusion is now unified in a new Pass type. --- src/render/pass/ShadowPassElement.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 src/render/pass/ShadowPassElement.cpp (limited to 'src/render/pass/ShadowPassElement.cpp') diff --git a/src/render/pass/ShadowPassElement.cpp b/src/render/pass/ShadowPassElement.cpp new file mode 100644 index 00000000..22910c96 --- /dev/null +++ b/src/render/pass/ShadowPassElement.cpp @@ -0,0 +1,19 @@ +#include "ShadowPassElement.hpp" +#include "../OpenGL.hpp" +#include "../decorations/CHyprDropShadowDecoration.hpp" + +CShadowPassElement::CShadowPassElement(const CShadowPassElement::SShadowData& data_) : data(data_) { + ; +} + +void CShadowPassElement::draw(const CRegion& damage) { + data.deco->render(g_pHyprOpenGL->m_RenderData.pMonitor.lock(), data.a); +} + +bool CShadowPassElement::needsLiveBlur() { + return false; +} + +bool CShadowPassElement::needsPrecomputeBlur() { + return false; +} \ No newline at end of file -- cgit v1.2.3