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authorPollux <pollux@pollux.codes>2025-01-05 12:38:49 -0600
committerGitHub <noreply@github.com>2025-01-05 18:38:49 +0000
commita5c14370c11287cbf520c8f427179c665ac9c891 (patch)
tree72926e2db1259ab654b98d8d0d32374113fd6522 /src/render/pass/RectPassElement.cpp
parentb0bae15499ad57bbfeae8be958df8c022201e583 (diff)
renderer: Add supercircular window corners (#8943)
renderer: Add supercircular shadows and borders config: Add rounding_power to default and example configs rule: add `roundingpower` window rule
Diffstat (limited to 'src/render/pass/RectPassElement.cpp')
-rw-r--r--src/render/pass/RectPassElement.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/pass/RectPassElement.cpp b/src/render/pass/RectPassElement.cpp
index 25a550b3..a57c959e 100644
--- a/src/render/pass/RectPassElement.cpp
+++ b/src/render/pass/RectPassElement.cpp
@@ -10,9 +10,9 @@ void CRectPassElement::draw(const CRegion& damage) {
return;
if (data.color.a == 1.F || !data.blur)
- g_pHyprOpenGL->renderRectWithDamage(&data.box, data.color, damage, data.round);
+ g_pHyprOpenGL->renderRectWithDamage(&data.box, data.color, damage, data.round, data.roundingPower);
else
- g_pHyprOpenGL->renderRectWithBlur(&data.box, data.color, data.round, data.blurA, data.xray);
+ g_pHyprOpenGL->renderRectWithBlur(&data.box, data.color, data.round, data.roundingPower, data.blurA, data.xray);
}
bool CRectPassElement::needsLiveBlur() {