From a5c14370c11287cbf520c8f427179c665ac9c891 Mon Sep 17 00:00:00 2001 From: Pollux Date: Sun, 5 Jan 2025 12:38:49 -0600 Subject: renderer: Add supercircular window corners (#8943) renderer: Add supercircular shadows and borders config: Add rounding_power to default and example configs rule: add `roundingpower` window rule --- src/render/pass/RectPassElement.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/render/pass/RectPassElement.cpp') diff --git a/src/render/pass/RectPassElement.cpp b/src/render/pass/RectPassElement.cpp index 25a550b3..a57c959e 100644 --- a/src/render/pass/RectPassElement.cpp +++ b/src/render/pass/RectPassElement.cpp @@ -10,9 +10,9 @@ void CRectPassElement::draw(const CRegion& damage) { return; if (data.color.a == 1.F || !data.blur) - g_pHyprOpenGL->renderRectWithDamage(&data.box, data.color, damage, data.round); + g_pHyprOpenGL->renderRectWithDamage(&data.box, data.color, damage, data.round, data.roundingPower); else - g_pHyprOpenGL->renderRectWithBlur(&data.box, data.color, data.round, data.blurA, data.xray); + g_pHyprOpenGL->renderRectWithBlur(&data.box, data.color, data.round, data.roundingPower, data.blurA, data.xray); } bool CRectPassElement::needsLiveBlur() { -- cgit v1.2.3