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authorUjinT34 <41110182+UjinT34@users.noreply.github.com>2026-03-07 00:44:10 +0300
committerGitHub <noreply@github.com>2026-03-06 21:44:10 +0000
commit4152ac76d0813d9d0f67d2f04653a13fa6e17433 (patch)
treec341f1883cf5a182d32e4ad00192ba8786a9bb75 /src/render/pass/Pass.cpp
parenta5858018d896e0e0f0db517f893cd9a0936dd881 (diff)
renderer: refactor Texture, Framebuffer and Renderbuffer (#13437)
Part 1 of the renderer refactors
Diffstat (limited to 'src/render/pass/Pass.cpp')
-rw-r--r--src/render/pass/Pass.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/pass/Pass.cpp b/src/render/pass/Pass.cpp
index 3c82c84c..a4436516 100644
--- a/src/render/pass/Pass.cpp
+++ b/src/render/pass/Pass.cpp
@@ -216,7 +216,7 @@ void CRenderPass::renderDebugData() {
std::unordered_map<CWLSurfaceResource*, float> offsets;
// render focus stuff
- auto renderHLSurface = [&offsets](SP<CTexture> texture, SP<CWLSurfaceResource> surface, const CHyprColor& color) {
+ auto renderHLSurface = [&offsets](SP<ITexture> texture, SP<CWLSurfaceResource> surface, const CHyprColor& color) {
if (!surface || !texture)
return;