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authorVaxry <43317083+vaxerski@users.noreply.github.com>2024-12-22 17:12:09 +0100
committerGitHub <noreply@github.com>2024-12-22 17:12:09 +0100
commite536b02248f370971716b744968776f6880528be (patch)
tree5e5755b7894eb44f9259cfe0e1d97899148a8a60 /src/render/pass/ClearPassElement.cpp
parent1cc1a46c2e154a27750b81307040d3bf7ff0f64f (diff)
Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
Diffstat (limited to 'src/render/pass/ClearPassElement.cpp')
-rw-r--r--src/render/pass/ClearPassElement.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/render/pass/ClearPassElement.cpp b/src/render/pass/ClearPassElement.cpp
new file mode 100644
index 00000000..bafa73c7
--- /dev/null
+++ b/src/render/pass/ClearPassElement.cpp
@@ -0,0 +1,26 @@
+#include "ClearPassElement.hpp"
+#include "../OpenGL.hpp"
+
+CClearPassElement::CClearPassElement(const CClearPassElement::SClearData& data_) : data(data_) {
+ ;
+}
+
+void CClearPassElement::draw(const CRegion& damage) {
+ g_pHyprOpenGL->clear(data.color);
+}
+
+bool CClearPassElement::needsLiveBlur() {
+ return false;
+}
+
+bool CClearPassElement::needsPrecomputeBlur() {
+ return false;
+}
+
+std::optional<CBox> CClearPassElement::boundingBox() {
+ return CBox{{}, {INT16_MAX, INT16_MAX}};
+}
+
+CRegion CClearPassElement::opaqueRegion() {
+ return *boundingBox();
+}