From e536b02248f370971716b744968776f6880528be Mon Sep 17 00:00:00 2001 From: Vaxry <43317083+vaxerski@users.noreply.github.com> Date: Sun, 22 Dec 2024 17:12:09 +0100 Subject: Renderer: rewrite render scheduling (#8683) This rewrites renderer scheduling. Occlusion is now unified in a new Pass type. --- src/render/pass/ClearPassElement.cpp | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 src/render/pass/ClearPassElement.cpp (limited to 'src/render/pass/ClearPassElement.cpp') diff --git a/src/render/pass/ClearPassElement.cpp b/src/render/pass/ClearPassElement.cpp new file mode 100644 index 00000000..bafa73c7 --- /dev/null +++ b/src/render/pass/ClearPassElement.cpp @@ -0,0 +1,26 @@ +#include "ClearPassElement.hpp" +#include "../OpenGL.hpp" + +CClearPassElement::CClearPassElement(const CClearPassElement::SClearData& data_) : data(data_) { + ; +} + +void CClearPassElement::draw(const CRegion& damage) { + g_pHyprOpenGL->clear(data.color); +} + +bool CClearPassElement::needsLiveBlur() { + return false; +} + +bool CClearPassElement::needsPrecomputeBlur() { + return false; +} + +std::optional CClearPassElement::boundingBox() { + return CBox{{}, {INT16_MAX, INT16_MAX}}; +} + +CRegion CClearPassElement::opaqueRegion() { + return *boundingBox(); +} -- cgit v1.2.3