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authorTom Englund <tomenglund26@gmail.com>2026-03-10 18:46:54 +0100
committerGitHub <noreply@github.com>2026-03-10 17:46:54 +0000
commita714c7fe0e4e1d211e6a4ca6dd7def72a9f0ec51 (patch)
tree835d6f2d26720cde3e6ae12536c3420881120008 /src/render/ShaderLoader.cpp
parentbc5bd8970ed2cf00fcb117ce6b126aa2740eec8b (diff)
shader: delete shader on success path (#13682)
dont leak glsl shader on success path.
Diffstat (limited to 'src/render/ShaderLoader.cpp')
-rw-r--r--src/render/ShaderLoader.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/ShaderLoader.cpp b/src/render/ShaderLoader.cpp
index 1b8f98c8..5cef2d99 100644
--- a/src/render/ShaderLoader.cpp
+++ b/src/render/ShaderLoader.cpp
@@ -116,6 +116,7 @@ std::string CShaderLoader::processSource(const std::string& source, glslang_stag
code += line + "\n";
}
+ glslang_shader_delete(shader);
return code;
}