From a714c7fe0e4e1d211e6a4ca6dd7def72a9f0ec51 Mon Sep 17 00:00:00 2001 From: Tom Englund Date: Tue, 10 Mar 2026 18:46:54 +0100 Subject: shader: delete shader on success path (#13682) dont leak glsl shader on success path. --- src/render/ShaderLoader.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/render/ShaderLoader.cpp') diff --git a/src/render/ShaderLoader.cpp b/src/render/ShaderLoader.cpp index 1b8f98c8..5cef2d99 100644 --- a/src/render/ShaderLoader.cpp +++ b/src/render/ShaderLoader.cpp @@ -116,6 +116,7 @@ std::string CShaderLoader::processSource(const std::string& source, glslang_stag code += line + "\n"; } + glslang_shader_delete(shader); return code; } -- cgit v1.2.3