diff options
| author | Vaxry <43317083+vaxerski@users.noreply.github.com> | 2026-04-24 15:21:16 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-04-24 15:21:16 +0100 |
| commit | e3c9b64812042ade8bec47499f461f2c7d36c184 (patch) | |
| tree | 669e3d1a30f6bc9fc9c857d3dda3a1cae468fbbc /src/render/Shader.cpp | |
| parent | b65714e3b8e123fb2febd507905d25fa6abd0400 (diff) | |
opengl/shadow: fix shadow offset rendering (#14156)
Diffstat (limited to 'src/render/Shader.cpp')
| -rw-r--r-- | src/render/Shader.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/render/Shader.cpp b/src/render/Shader.cpp index 14601560..3359de66 100644 --- a/src/render/Shader.cpp +++ b/src/render/Shader.cpp @@ -161,8 +161,10 @@ void CShader::getUniformLocations() { m_uniformLocations[SHADER_SHADER_VBO_POS] m_uniformLocations[SHADER_SHADER_VBO_UV] */ - m_uniformLocations[SHADER_TOP_LEFT] = getUniform("topLeft"); - m_uniformLocations[SHADER_BOTTOM_RIGHT] = getUniform("bottomRight"); + m_uniformLocations[SHADER_TOP_LEFT] = getUniform("topLeft"); + m_uniformLocations[SHADER_BOTTOM_RIGHT] = getUniform("bottomRight"); + m_uniformLocations[SHADER_WINDOW_TOP_LEFT] = getUniform("windowTopLeft"); + m_uniformLocations[SHADER_WINDOW_BOTTOM_RIGHT] = getUniform("windowBottomRight"); // compat for screenshaders auto fullSize = getUniform("fullSize"); |
