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authorVaxry <43317083+vaxerski@users.noreply.github.com>2026-04-24 15:21:16 +0100
committerGitHub <noreply@github.com>2026-04-24 15:21:16 +0100
commite3c9b64812042ade8bec47499f461f2c7d36c184 (patch)
tree669e3d1a30f6bc9fc9c857d3dda3a1cae468fbbc /src/render/Shader.cpp
parentb65714e3b8e123fb2febd507905d25fa6abd0400 (diff)
opengl/shadow: fix shadow offset rendering (#14156)
Diffstat (limited to 'src/render/Shader.cpp')
-rw-r--r--src/render/Shader.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/render/Shader.cpp b/src/render/Shader.cpp
index 14601560..3359de66 100644
--- a/src/render/Shader.cpp
+++ b/src/render/Shader.cpp
@@ -161,8 +161,10 @@ void CShader::getUniformLocations() {
m_uniformLocations[SHADER_SHADER_VBO_POS]
m_uniformLocations[SHADER_SHADER_VBO_UV]
*/
- m_uniformLocations[SHADER_TOP_LEFT] = getUniform("topLeft");
- m_uniformLocations[SHADER_BOTTOM_RIGHT] = getUniform("bottomRight");
+ m_uniformLocations[SHADER_TOP_LEFT] = getUniform("topLeft");
+ m_uniformLocations[SHADER_BOTTOM_RIGHT] = getUniform("bottomRight");
+ m_uniformLocations[SHADER_WINDOW_TOP_LEFT] = getUniform("windowTopLeft");
+ m_uniformLocations[SHADER_WINDOW_BOTTOM_RIGHT] = getUniform("windowBottomRight");
// compat for screenshaders
auto fullSize = getUniform("fullSize");