From e3c9b64812042ade8bec47499f461f2c7d36c184 Mon Sep 17 00:00:00 2001 From: Vaxry <43317083+vaxerski@users.noreply.github.com> Date: Fri, 24 Apr 2026 15:21:16 +0100 Subject: opengl/shadow: fix shadow offset rendering (#14156) --- src/render/Shader.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/render/Shader.cpp') diff --git a/src/render/Shader.cpp b/src/render/Shader.cpp index 14601560..3359de66 100644 --- a/src/render/Shader.cpp +++ b/src/render/Shader.cpp @@ -161,8 +161,10 @@ void CShader::getUniformLocations() { m_uniformLocations[SHADER_SHADER_VBO_POS] m_uniformLocations[SHADER_SHADER_VBO_UV] */ - m_uniformLocations[SHADER_TOP_LEFT] = getUniform("topLeft"); - m_uniformLocations[SHADER_BOTTOM_RIGHT] = getUniform("bottomRight"); + m_uniformLocations[SHADER_TOP_LEFT] = getUniform("topLeft"); + m_uniformLocations[SHADER_BOTTOM_RIGHT] = getUniform("bottomRight"); + m_uniformLocations[SHADER_WINDOW_TOP_LEFT] = getUniform("windowTopLeft"); + m_uniformLocations[SHADER_WINDOW_BOTTOM_RIGHT] = getUniform("windowBottomRight"); // compat for screenshaders auto fullSize = getUniform("fullSize"); -- cgit v1.2.3