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| author | Vaxry <43317083+vaxerski@users.noreply.github.com> | 2026-04-19 18:47:49 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-04-19 18:47:49 +0100 |
| commit | a360c31d0434898888e710f4a5f560200f50cecf (patch) | |
| tree | f68746c77b416654ec059f670e2e66af62581de3 /src/render/Shader.cpp | |
| parent | 889ee4f26d77ff0c36f5c4767ef0629371fd2c18 (diff) | |
errorOverlay: modernize, refactor, use GPU rendering (#14122)
Improves the overlay's rendering:
- GPU accelerated
- supports gradients
- wraps
- cleaner code a bit
Diffstat (limited to 'src/render/Shader.cpp')
| -rw-r--r-- | src/render/Shader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/Shader.cpp b/src/render/Shader.cpp index dfc9045a..14601560 100644 --- a/src/render/Shader.cpp +++ b/src/render/Shader.cpp @@ -1,5 +1,5 @@ #include "Shader.hpp" -#include "../hyprerror/HyprError.hpp" +#include "../errorOverlay/Overlay.hpp" #include "../config/ConfigValue.hpp" #include "OpenGL.hpp" @@ -45,7 +45,7 @@ void CShader::logShaderError(const GLuint& shader, bool program, bool silent) { Log::logger->log(Log::ERR, "Failed to link shader: {}", FULLERROR); if (!silent) - g_pHyprError->queueError(FULLERROR); + ErrorOverlay::overlay()->queueError(FULLERROR); } GLuint CShader::compileShader(const GLuint& type, std::string src, bool dynamic, bool silent) { |
