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authorVaxry <43317083+vaxerski@users.noreply.github.com>2026-04-19 18:47:49 +0100
committerGitHub <noreply@github.com>2026-04-19 18:47:49 +0100
commita360c31d0434898888e710f4a5f560200f50cecf (patch)
treef68746c77b416654ec059f670e2e66af62581de3 /src/render/Shader.cpp
parent889ee4f26d77ff0c36f5c4767ef0629371fd2c18 (diff)
errorOverlay: modernize, refactor, use GPU rendering (#14122)
Improves the overlay's rendering: - GPU accelerated - supports gradients - wraps - cleaner code a bit
Diffstat (limited to 'src/render/Shader.cpp')
-rw-r--r--src/render/Shader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/Shader.cpp b/src/render/Shader.cpp
index dfc9045a..14601560 100644
--- a/src/render/Shader.cpp
+++ b/src/render/Shader.cpp
@@ -1,5 +1,5 @@
#include "Shader.hpp"
-#include "../hyprerror/HyprError.hpp"
+#include "../errorOverlay/Overlay.hpp"
#include "../config/ConfigValue.hpp"
#include "OpenGL.hpp"
@@ -45,7 +45,7 @@ void CShader::logShaderError(const GLuint& shader, bool program, bool silent) {
Log::logger->log(Log::ERR, "Failed to link shader: {}", FULLERROR);
if (!silent)
- g_pHyprError->queueError(FULLERROR);
+ ErrorOverlay::overlay()->queueError(FULLERROR);
}
GLuint CShader::compileShader(const GLuint& type, std::string src, bool dynamic, bool silent) {