From a360c31d0434898888e710f4a5f560200f50cecf Mon Sep 17 00:00:00 2001 From: Vaxry <43317083+vaxerski@users.noreply.github.com> Date: Sun, 19 Apr 2026 18:47:49 +0100 Subject: errorOverlay: modernize, refactor, use GPU rendering (#14122) Improves the overlay's rendering: - GPU accelerated - supports gradients - wraps - cleaner code a bit --- src/render/Shader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/render/Shader.cpp') diff --git a/src/render/Shader.cpp b/src/render/Shader.cpp index dfc9045a..14601560 100644 --- a/src/render/Shader.cpp +++ b/src/render/Shader.cpp @@ -1,5 +1,5 @@ #include "Shader.hpp" -#include "../hyprerror/HyprError.hpp" +#include "../errorOverlay/Overlay.hpp" #include "../config/ConfigValue.hpp" #include "OpenGL.hpp" @@ -45,7 +45,7 @@ void CShader::logShaderError(const GLuint& shader, bool program, bool silent) { Log::logger->log(Log::ERR, "Failed to link shader: {}", FULLERROR); if (!silent) - g_pHyprError->queueError(FULLERROR); + ErrorOverlay::overlay()->queueError(FULLERROR); } GLuint CShader::compileShader(const GLuint& type, std::string src, bool dynamic, bool silent) { -- cgit v1.2.3