diff options
| author | Vaxry <43317083+vaxerski@users.noreply.github.com> | 2026-03-27 10:08:56 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-27 14:08:56 +0000 |
| commit | 2c4852e31f1cc974164fdd1bf383a67c26cafe44 (patch) | |
| tree | c248ef256b6ff1d8de9fe031ff2bf33b67e85dde /src/render/Renderer.hpp | |
| parent | 2fde538e0fa5663ac99f631fcfee6742e09368f6 (diff) | |
renderer/deco: add glow decoration (#13862)
Diffstat (limited to 'src/render/Renderer.hpp')
| -rw-r--r-- | src/render/Renderer.hpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/src/render/Renderer.hpp b/src/render/Renderer.hpp index 4b65141a..d8056d82 100644 --- a/src/render/Renderer.hpp +++ b/src/render/Renderer.hpp @@ -23,6 +23,7 @@ #include "pass/RectPassElement.hpp" #include "pass/RendererHintsPassElement.hpp" #include "pass/ShadowPassElement.hpp" +#include "pass/InnerGlowPassElement.hpp" #include "pass/SurfacePassElement.hpp" #include "pass/TexPassElement.hpp" #include "pass/TextureMatteElement.hpp" @@ -288,14 +289,15 @@ class IHyprRenderer { }; SP<ITexture> getBackground(PHLMONITOR pMonitor); - virtual void draw(CBorderPassElement* element, const CRegion& damage) = 0; - virtual void draw(CClearPassElement* element, const CRegion& damage) = 0; - virtual void draw(CFramebufferElement* element, const CRegion& damage) = 0; - virtual void draw(CPreBlurElement* element, const CRegion& damage) = 0; - virtual void draw(CRectPassElement* element, const CRegion& damage) = 0; - virtual void draw(CShadowPassElement* element, const CRegion& damage) = 0; - virtual void draw(CTexPassElement* element, const CRegion& damage) = 0; - virtual void draw(CTextureMatteElement* element, const CRegion& damage) = 0; + virtual void draw(CBorderPassElement* element, const CRegion& damage) = 0; + virtual void draw(CClearPassElement* element, const CRegion& damage) = 0; + virtual void draw(CFramebufferElement* element, const CRegion& damage) = 0; + virtual void draw(CPreBlurElement* element, const CRegion& damage) = 0; + virtual void draw(CRectPassElement* element, const CRegion& damage) = 0; + virtual void draw(CShadowPassElement* element, const CRegion& damage) = 0; + virtual void draw(CInnerGlowPassElement* element, const CRegion& damage) = 0; + virtual void draw(CTexPassElement* element, const CRegion& damage) = 0; + virtual void draw(CTextureMatteElement* element, const CRegion& damage) = 0; virtual SP<ITexture> getBlurTexture(PHLMONITORREF pMonitor); SP<ITexture> m_lockDeadTexture; SP<ITexture> m_lockDead2Texture; |
