From 2c4852e31f1cc974164fdd1bf383a67c26cafe44 Mon Sep 17 00:00:00 2001 From: Vaxry <43317083+vaxerski@users.noreply.github.com> Date: Fri, 27 Mar 2026 10:08:56 -0400 Subject: renderer/deco: add glow decoration (#13862) --- src/render/Renderer.hpp | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) (limited to 'src/render/Renderer.hpp') diff --git a/src/render/Renderer.hpp b/src/render/Renderer.hpp index 4b65141a..d8056d82 100644 --- a/src/render/Renderer.hpp +++ b/src/render/Renderer.hpp @@ -23,6 +23,7 @@ #include "pass/RectPassElement.hpp" #include "pass/RendererHintsPassElement.hpp" #include "pass/ShadowPassElement.hpp" +#include "pass/InnerGlowPassElement.hpp" #include "pass/SurfacePassElement.hpp" #include "pass/TexPassElement.hpp" #include "pass/TextureMatteElement.hpp" @@ -288,14 +289,15 @@ class IHyprRenderer { }; SP getBackground(PHLMONITOR pMonitor); - virtual void draw(CBorderPassElement* element, const CRegion& damage) = 0; - virtual void draw(CClearPassElement* element, const CRegion& damage) = 0; - virtual void draw(CFramebufferElement* element, const CRegion& damage) = 0; - virtual void draw(CPreBlurElement* element, const CRegion& damage) = 0; - virtual void draw(CRectPassElement* element, const CRegion& damage) = 0; - virtual void draw(CShadowPassElement* element, const CRegion& damage) = 0; - virtual void draw(CTexPassElement* element, const CRegion& damage) = 0; - virtual void draw(CTextureMatteElement* element, const CRegion& damage) = 0; + virtual void draw(CBorderPassElement* element, const CRegion& damage) = 0; + virtual void draw(CClearPassElement* element, const CRegion& damage) = 0; + virtual void draw(CFramebufferElement* element, const CRegion& damage) = 0; + virtual void draw(CPreBlurElement* element, const CRegion& damage) = 0; + virtual void draw(CRectPassElement* element, const CRegion& damage) = 0; + virtual void draw(CShadowPassElement* element, const CRegion& damage) = 0; + virtual void draw(CInnerGlowPassElement* element, const CRegion& damage) = 0; + virtual void draw(CTexPassElement* element, const CRegion& damage) = 0; + virtual void draw(CTextureMatteElement* element, const CRegion& damage) = 0; virtual SP getBlurTexture(PHLMONITORREF pMonitor); SP m_lockDeadTexture; SP m_lockDead2Texture; -- cgit v1.2.3