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authorVaxry <vaxry@vaxry.net>2024-03-17 01:05:26 +0000
committerVaxry <vaxry@vaxry.net>2024-03-17 01:05:26 +0000
commite68c07d8096ee5f83e29508c8762279ab80a924b (patch)
treeb85d5d8564bdf443ca817493ff6054271dd8f6b4 /src/render/Renderer.cpp
parent0387528c56c4d9faf93946cbc9426973de6ef61b (diff)
renderer: don't render window on other mons during anim in
fixes #5139
Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r--src/render/Renderer.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 58f4b31a..112be432 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -524,6 +524,10 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
g_pHyprOpenGL->m_RenderData.clipBox = rg.getExtents();
}
+ // if window is tiled and it's flying in, don't render on other mons (for slide)
+ if (!ignorePosition && !pWindow->m_bIsFloating && pWindow->m_vRealPosition.isBeingAnimated() && pWindow->m_bAnimatingIn && pWindow->m_iMonitorID != pMonitor->ID)
+ return;
+
// render window decorations first, if not fullscreen full
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {