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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-05-06 16:06:21 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-05-06 16:06:21 +0200
commitff86f723b227b3f526904d422964322b3cbb4d7a (patch)
tree2ad5ad7ee18a32e1089d60fd14c21bdd365be71a /src/render/OpenGL.hpp
parentb67eae722857f6f9e69f99e46dc8b6c83dad6a1c (diff)
Fix blur leaving strokes on full damage tracking
Diffstat (limited to 'src/render/OpenGL.hpp')
-rw-r--r--src/render/OpenGL.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 984180fb..c19ba395 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -75,6 +75,8 @@ public:
GLint m_iCurrentOutputFb = 0;
GLint m_iWLROutputFb = 0;
+ pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region
+
std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
std::unordered_map<SMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
std::unordered_map<SMonitor*, CTexture> m_mMonitorBGTextures;