diff options
| author | levnikmyskin <ale.sleeper@gmail.com> | 2023-05-01 23:28:27 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-01 22:28:27 +0100 |
| commit | c949173bc9c9f9e8276cba098cb82ed51ad4965b (patch) | |
| tree | d66c874c988a1229d237fb1818957c0d68a81ab4 /src/render/OpenGL.hpp | |
| parent | 250d5cf78c191c51c327f6df219fba4ac3ed1a85 (diff) | |
Added some workspace-specific rules (#1986)
* added some workspace-specific rules
* added some worskpace-specific rules, with windowrule like syntax
* monitor is not mandatory anymore
* pointers to config are now static
* fixed optional WorkspaceRule fields
* Windows can now specify border size
* removed CHyprOpenGLImpl::renderBorder borderSize default value
* stuff
---------
Co-authored-by: Alessio Molinari <alessiomolinari@gmail.com>
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
Diffstat (limited to 'src/render/OpenGL.hpp')
| -rw-r--r-- | src/render/OpenGL.hpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 1b9c3c8d..1b61887e 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -23,8 +23,7 @@ inline const float fullVerts[] = { }; inline const float fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f}; -enum eDiscardMode -{ +enum eDiscardMode { DISCARD_OPAQUE = 1, DISCARD_ALPHAZERO = 1 << 1 }; @@ -102,7 +101,7 @@ class CHyprOpenGLImpl { void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false); void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false); void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0); - void renderBorder(wlr_box*, const CGradientValueData&, int round, float a = 1.0); + void renderBorder(wlr_box*, const CGradientValueData&, int round, int borderSize, float a = 1.0); void saveMatrix(); void setMatrixScaleTranslate(const Vector2D& translate, const float& scale); |
