From c949173bc9c9f9e8276cba098cb82ed51ad4965b Mon Sep 17 00:00:00 2001 From: levnikmyskin Date: Mon, 1 May 2023 23:28:27 +0200 Subject: Added some workspace-specific rules (#1986) * added some workspace-specific rules * added some worskpace-specific rules, with windowrule like syntax * monitor is not mandatory anymore * pointers to config are now static * fixed optional WorkspaceRule fields * Windows can now specify border size * removed CHyprOpenGLImpl::renderBorder borderSize default value * stuff --------- Co-authored-by: Alessio Molinari Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com> --- src/render/OpenGL.hpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/render/OpenGL.hpp') diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 1b9c3c8d..1b61887e 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -23,8 +23,7 @@ inline const float fullVerts[] = { }; inline const float fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f}; -enum eDiscardMode -{ +enum eDiscardMode { DISCARD_OPAQUE = 1, DISCARD_ALPHAZERO = 1 << 1 }; @@ -102,7 +101,7 @@ class CHyprOpenGLImpl { void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false); void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false); void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0); - void renderBorder(wlr_box*, const CGradientValueData&, int round, float a = 1.0); + void renderBorder(wlr_box*, const CGradientValueData&, int round, int borderSize, float a = 1.0); void saveMatrix(); void setMatrixScaleTranslate(const Vector2D& translate, const float& scale); -- cgit v1.2.3