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authorFelix Dick <felix.dick@web.de>2022-10-10 01:35:42 +0200
committerFelix Dick <felix.dick@web.de>2022-10-10 01:35:42 +0200
commit3bf7c5aea1d20cc6a0fc95f920111548e7863af9 (patch)
tree2fb794adebcb40f4e4881dc938d32ba2eed53b18 /src/render/OpenGL.hpp
parent092dbda88acf08945d53f77fed61688088d0f2bb (diff)
Change matrixProjection function stop use matrixFlip180 everywhere.
Diffstat (limited to 'src/render/OpenGL.hpp')
-rw-r--r--src/render/OpenGL.hpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 33ebb964..b62732f6 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -12,11 +12,6 @@
#include "Texture.hpp"
#include "Framebuffer.hpp"
-inline const float matrixFlip180[] = {
- 1.0f, 0.0f, 0.0f,
- 0.0f, -1.0f, 0.0f,
- 0.0f, 0.0f, 1.0f,
-};
inline const float fullVerts[] = {
1, 0, // top right
0, 0, // top left