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| author | Felix Dick <felix.dick@web.de> | 2022-10-10 01:35:42 +0200 |
|---|---|---|
| committer | Felix Dick <felix.dick@web.de> | 2022-10-10 01:35:42 +0200 |
| commit | 3bf7c5aea1d20cc6a0fc95f920111548e7863af9 (patch) | |
| tree | 2fb794adebcb40f4e4881dc938d32ba2eed53b18 /src/render/OpenGL.hpp | |
| parent | 092dbda88acf08945d53f77fed61688088d0f2bb (diff) | |
Change matrixProjection function stop use matrixFlip180 everywhere.
Diffstat (limited to 'src/render/OpenGL.hpp')
| -rw-r--r-- | src/render/OpenGL.hpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 33ebb964..b62732f6 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -12,11 +12,6 @@ #include "Texture.hpp" #include "Framebuffer.hpp" -inline const float matrixFlip180[] = { - 1.0f, 0.0f, 0.0f, - 0.0f, -1.0f, 0.0f, - 0.0f, 0.0f, 1.0f, -}; inline const float fullVerts[] = { 1, 0, // top right 0, 0, // top left |
